Downloads (windows)
The latest release of TA3D is 0.6.0. TA3D v 0.6.0 (win64 7zip archive) TA3D v 0.5.4 (windows installer) TA3D v 0.5.3 (windows installer) TA3D v 0.5.2 (windows installer) TA3D v 0.5.1 (windows installer) TA3D v 0.5.0 (windows installer) TA3D v 0.4.2 (windows binaries) TA3D v 0.4.1 (windows binaries) TA3D v 0.4.0 (windows executable) TA3D v 0.3.2 (windows executable) TA3D v 0.3.1 (windows executable) TA3D v 0.3.0 (windows executable) You also have Doors's binaries Building from sourceFirst you'll need the source code:You can download the newest source code from our Github:git clone https://github.com/zuzuf/TA3D ta3d you can also access it through a web interface: https://github.com/zuzuf/TA3D Last stable release: (for newer versions, see our Github repository) TA3D 0.5.1 Previous releases are available in the Linux section In order to build TA3D you need : You will also need *.hpi and/or *.ufo files which contain units and maps (from the original game, the demo or a mod, but you can find maps on fans websites). You can reuse the *.hpi files from the original game by using the ta3d (hpiview for old versions) executable after compilation. Use the command: ta3d path_to_totala3.hpi extract "install/totala1.hpi" The totala2.hpi file can be copied directly from CDrom. Â Â Â Â Â Â Â Â Â Â You can also extract these files from the CD with the installer: install.bat will extract everything for you NB: TA3D is developed on Linux 64bits with a GeForce, then it's optimized for this hardware. Here's some tests with release 0.1.2/0.2.0: Frame rate is given whith TA3D running with less than 10 units |
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