Wish you luck with your exams :P
- Balthazar
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Wish you luck with your exams :P
Be cool !
Re: Wish you luck with your exams :P
good luck even if it's a bit late for it
- zuzuf
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Re: Wish you luck with your exams :P
That's wasn't too late.
I've been working on a RayTracer with a friend and yesterday I spent all the afternoon fixing bugs and rendering images :
and many more
I've been working on a RayTracer with a friend and yesterday I spent all the afternoon fixing bugs and rendering images :
and many more
=>;-D Penguin Powered
- Balthazar
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Re: Wish you luck with your exams :P
Looks very descent Awesome!
Re: Wish you luck with your exams :P
sorry i dint looked on the Date of it.zuzuf wrote:That's wasn't too late.
Your Ray Tracing work looks really good
too bad it cant be integrated on TA3D without high FPS loss and lots of Code rewrite..
- Balthazar
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Re: Wish you luck with your exams :P
Raytracing algorythms don`t supposed to be used in games, because of its PC resource consume. Maybe someday....DOT wrote:too bad it cant be integrated on TA3D without high FPS loss and lots of Code rewrite..
Re: Wish you luck with your exams :P
Maybe it will , if there is Quantum Computers
or a super ultra powerfull PC with own Fusion Reactor
or a super ultra powerfull PC with own Fusion Reactor
- zuzuf
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Re: Wish you luck with your exams :P
Actually real time raytracing is possible and would be used in games if GPUs were optimized for it instead of rasterization because the bottlenecks are not the same : with raytracing it's memory bandwidth because it does lots of random memory accesses and doesn't benefit that much the various caches. Actually raytracing is faster for complex scenes because of its algorithmic complexity (logarithmic instead of linear). I managed to render a few very detailed models (10M and 28M triangles) with my raytracer which were very slow to render using OpenGL (they didn't even fit into video memory ). It takes only a few seconds to render those models with soft shadows and ambient occlusion .
The following model is made of 28M triangles and is way faster to render raytraced (even with soft shadows and ambient occlusion):
The following model is made of 28M triangles and is way faster to render raytraced (even with soft shadows and ambient occlusion):
=>;-D Penguin Powered
Re: Wish you luck with your exams :P
Hm your Screenshot looks like TA HD+ Running on its old Bit Colors!
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