3DMEditor2 alpha 6 for windows
- zuzuf
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3DMEditor2 alpha 6 for windows
I managed to build and run current SVN version of 3DMEditor 2 with Qt 4.6 (for some reason it didn't want to start when built against Qt 4.5 ).
Enjoy :
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/
Enjoy :
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/
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- Balthazar
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Re: 3DMEditor2 alpha 6 for windows
mingwm10.dll should be added into the package. With this dll 3DMEditor works pretty fine. What`s the new features instead of new Ambient Occlusion algorythm?
- zuzuf
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Re: 3DMEditor2 alpha 6 for windows
Well there is no new Ambient Occlusion algorithm, I started rewriting it after building this package.
What is new since previous alpha is the Lua scripting tools and integration . It's useful to test/make scripts without having to start TA3D.
What is new since previous alpha is the Lua scripting tools and integration . It's useful to test/make scripts without having to start TA3D.
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Re: 3DMEditor2 alpha 6 for windows
The scripter need support a OTA-only script option /:^]....
That's helpful
That's helpful
- zuzuf
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Re: 3DMEditor2 alpha 6 for windows
This requires a BOS -> COB compiler which is a bit lacking yet.
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Re: 3DMEditor2 alpha 6 for windows
There are a source of BOS->COB compiler public before long time, maybe use it?
- zuzuf
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Re: 3DMEditor2 alpha 6 for windows
maybe or I could also write one and add a few extensions
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Re: 3DMEditor2 alpha 6 for windows
I wish TAUer help in this...
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