I think it`s time to add some real kick-ass sky textures.
Here you go, it`s free http://www.lfgrafix.com/grafix/C3DB-Ski ... iFi-1.html
New sky textures
- zuzuf
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Re: New sky textures
Interesting but parameterization is sometimes unclear, the only way to know what works is testing 

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Re: New sky textures
Done! Images were large in file size so i had to make them smaller, just ask me if you wish to have the full size images. I couldn't really do much with space skies so one of the images is there 4 times, you don't need to replace all of them if you don't want to.
http://www.box.net/files#/files/0/f/431 ... _541611534
EDIT: Also like to note the reason why all images are half black, when fully zoomed out you won't be distracted by clouds or whatever in the background of the map.
On another note, I added the sky.tdf files because I added things to them.

EDIT: Also like to note the reason why all images are half black, when fully zoomed out you won't be distracted by clouds or whatever in the background of the map.
On another note, I added the sky.tdf files because I added things to them.
- zuzuf
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Re: New sky textures

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Re: New sky textures
How are you liking it all so far? I've been trying to make more space skies for later on, since there is a lack of them in the package.
- zuzuf
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Re: New sky textures
I've been testing your skies. I really like them
but there is something strange on some maps: the hell sky is selected on maps when you'd expect something else like a blue sky. This is not a big issue since it's just a matter of editing the associated .tdf file.
Are you familiar with tools like subversion ? If you want I'd like to give you developer access to the repository, that way you'll be able to upload/edit files directly.

Are you familiar with tools like subversion ? If you want I'd like to give you developer access to the repository, that way you'll be able to upload/edit files directly.
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Re: New sky textures
I found this same issue, which is why I also included some extra stuff in the .tdf's but I guess not every map registers as a planet in the .tdf's lists and since the Hell0 is a default sky (it was already set to default, wasn't sure why so I didn't change it) maps that either don't have a planet name or just a wrong planet name will load up with a random sky that is set as a default. Annoying really, if most thirdparty map makers would make the maps properly it would work better. 
Also I have a pretty basic knowledge of how subversion works, if you want to grant me access that'd be cool.

Also I have a pretty basic knowledge of how subversion works, if you want to grant me access that'd be cool.

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