I've tried to make new textures for command menu buttons. I've made a GAF that you can test to see how it looks. There are several button size bugs, but I think it still gives an idea of what I tried to make:
http://www.ta3d.org/files/commongui.gaf
command menu textures :)
- zuzuf
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command menu textures :)
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Re: command menu textures :)
The file look like just include a series ofname
- zuzuf
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Re: command menu textures :)
I don't understand what do you mean ?
Rem: only TA3D can use this file format at the moment, so the only way you have to test it is add it in ta3d/anims/, then clear the cache (important), then run the game
Rem: only TA3D can use this file format at the moment, so the only way you have to test it is add it in ta3d/anims/, then clear the cache (important), then run the game
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Re: command menu textures :)
K,I will test in time.
Then should make sure there all mod use this Command.gaf except mod define some spec thing like a file named NotzuzufTDF
I think the button for page should be more clear,now is too dack to control eazyly.
And why not made "attack" only a short text "ack"?
Made a Free_camera pictures also,it's ittle effort
Then should make sure there all mod use this Command.gaf except mod define some spec thing like a file named NotzuzufTDF
I think the button for page should be more clear,now is too dack to control eazyly.
And why not made "attack" only a short text "ack"?
Made a Free_camera pictures also,it's ittle effort
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: command menu textures :)
I've fixed several bugs in GAF creator, now it works fine, so I reworked a bit my commongui.gaf file . It's working much better now .
I updated the link in first post and also uploaded the new commongui.gaf to SVN (mods/ta3d/anims/commongui.gaf).
I updated the link in first post and also uploaded the new commongui.gaf to SVN (mods/ta3d/anims/commongui.gaf).
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