New gamestyle Idea
- Balthazar
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- Joined: Wed Nov 01, 2006 4:31 pm
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New gamestyle Idea
Hehe, here`s one more crazy idea about TA3D modding.
It would be nice to have something like Capture the Flag style.
The game description:
Medium-sized map, like 10x20 or 15x25 or so.
Two teams, the red one and the blue one. Even number of players.
Each team have it`s own castle (very simple at the start) and one castle-keeper (leader from each team).
Each team member have only one land (or hover) unit and can control only it.
Every castle have a flag, that could be captured by the enemy unit and dragget to the home castle.
All units could gain experience and level-up, killing enemy units and neutral units, that walks over the map and controlled by AI.
Castle-keeper the only one who can build things (like walls, turrets and powerplants) and give orders to other team members. (Castle keeper see all the map uncovered, the other players see all in Fog of War), but cannot directly controls other units - only select and give orders where to move (players will see on the minimap castle-keeper disired route and could follow or don`t follow it).
Team, that scores for example 20 times - wins.
Something like that. I think it could be funny. Any suggestions?
It would be nice to have something like Capture the Flag style.
The game description:
Medium-sized map, like 10x20 or 15x25 or so.
Two teams, the red one and the blue one. Even number of players.
Each team have it`s own castle (very simple at the start) and one castle-keeper (leader from each team).
Each team member have only one land (or hover) unit and can control only it.
Every castle have a flag, that could be captured by the enemy unit and dragget to the home castle.
All units could gain experience and level-up, killing enemy units and neutral units, that walks over the map and controlled by AI.
Castle-keeper the only one who can build things (like walls, turrets and powerplants) and give orders to other team members. (Castle keeper see all the map uncovered, the other players see all in Fog of War), but cannot directly controls other units - only select and give orders where to move (players will see on the minimap castle-keeper disired route and could follow or don`t follow it).
Team, that scores for example 20 times - wins.
Something like that. I think it could be funny. Any suggestions?
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
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ha, ok you meant hero style like in warcraft III , I though you refered to savage .
Anyway, once the engine is finished it should be able to run a RTS, a FPS, a simulation game (like plane simulation ), ... all this on huge maps .
What will make the game style will be scripting . So default scripts will let you play TA in 3D, but you may also load TAFPS scripts, etc ...
Anyway, once the engine is finished it should be able to run a RTS, a FPS, a simulation game (like plane simulation ), ... all this on huge maps .
What will make the game style will be scripting . So default scripts will let you play TA in 3D, but you may also load TAFPS scripts, etc ...
=>;-D Penguin Powered
If you do TAFPS then could you ride the nuke like you do in unreal?zuzuf wrote:ha, ok you meant hero style like in warcraft III :), I though you refered to savage :D .
Anyway, once the engine is finished it should be able to run a RTS, a FPS, a simulation game (like plane simulation :P), ... all this on huge maps :D .
What will make the game style will be scripting :) . So default scripts will let you play TA in 3D, but you may also load TAFPS scripts, etc ...
That would be a blast.
Or even more fun have a bunch of units slaved to you in shoot what I shoot mode. Amphibious tanks sneaking up to the beach and fire targeting for the timed bombers conveniently overhead sounds like it could get addicting.
The view from the cockpit of the tank as you breach the water would be hard to do though.
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Open a door and go there.
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