0.5.0 TEST 2: memory crash while starting skirmish play
Posted: Tue May 06, 2008 12:41 pm
OS: win2k sp4
CPU: P4 3GHz
Mem: ~ 1Gb
Video: internal
Console log:
I can't get how to set more detail log. I just got OS message box with memory error.
CPU: P4 3GHz
Mem: ~ 1Gb
Video: internal
Console log:
ta3d.cfgAllegro: 4.2.2 (2007)
AllegroGL version: 0.4.2
OS : Windows 2000
CPU: ??? GenuineIntel -cpuid-x87 FPU-MMX-MMX+-SSE-SSE2-SSE3-cmov
FMOD version: 4.14.3
OpenGL informations:
vendor: Intel
renderer: Intel 865G
version: 1.3.0 - Build 4.14.10.4384
minimap lue en 0.140000 sec.
morceaux lus en 0.031000 sec.
textures des morceaux comprim+щes en 7.407000 sec.
environnement cr+щ+щ en 12.346001 sec.
relief calcul+щ en 0.047000 sec.
d+щcor ajout+щ en 0.015000 sec.
Data files: TOTALA1.HPI, TOTALA2.HPI, rev31.gp3[TA3D]
{
FPS Limit=-1;
Shadow R=0.02;
Time Factor=1;
Shadow Quality=1;// 0->100
Priority Level=0;// 0, 1, 2
FSAA=0;
Language=0;
Water Quality=1;//0->4
Screen Width=800;
Screen Height=600;
Color Depth=32;
Show FPS=1;
Show Wireframe=0;
Show particles=1;
Show Waves=1;
Show Shadows=1;
Show Height Lines=0;
Show FullScreen=0;
Detail Texture=0;
Draw Console Loading=0;
Last Script=scripts/default.lua;
Last Map=;
Last FOW=0;
Last MOD=;
Player name=Simon Logic;
Camera Zoom Mode=0;
Camera Default Angle=63.44;
Camera Default Height=200;
Camera Zoom Speed=1;
Skin=;
Use Texture Cache=0;
}
I can't get how to set more detail log. I just got OS message box with memory error.