Page 1 of 1

0.5.0 TEST 2: memory crash while starting skirmish play

Posted: Tue May 06, 2008 12:41 pm
by slogic
OS: win2k sp4
CPU: P4 3GHz
Mem: ~ 1Gb
Video: internal

Console log:
Allegro: 4.2.2 (2007)
AllegroGL version: 0.4.2
OS : Windows 2000
CPU: ??? GenuineIntel -cpuid-x87 FPU-MMX-MMX+-SSE-SSE2-SSE3-cmov
FMOD version: 4.14.3
OpenGL informations:
vendor: Intel
renderer: Intel 865G
version: 1.3.0 - Build 4.14.10.4384
minimap lue en 0.140000 sec.
morceaux lus en 0.031000 sec.
textures des morceaux comprim+щes en 7.407000 sec.
environnement cr+щ+щ en 12.346001 sec.
relief calcul+щ en 0.047000 sec.
d+щcor ajout+щ en 0.015000 sec.
ta3d.cfg
[TA3D]
{
FPS Limit=-1;
Shadow R=0.02;
Time Factor=1;
Shadow Quality=1;// 0->100
Priority Level=0;// 0, 1, 2
FSAA=0;
Language=0;
Water Quality=1;//0->4
Screen Width=800;
Screen Height=600;
Color Depth=32;
Show FPS=1;
Show Wireframe=0;
Show particles=1;
Show Waves=1;
Show Shadows=1;
Show Height Lines=0;
Show FullScreen=0;
Detail Texture=0;
Draw Console Loading=0;
Last Script=scripts/default.lua;
Last Map=;
Last FOW=0;
Last MOD=;
Player name=Simon Logic;
Camera Zoom Mode=0;
Camera Default Angle=63.44;
Camera Default Height=200;
Camera Zoom Speed=1;
Skin=;
Use Texture Cache=0;
}
Data files: TOTALA1.HPI, TOTALA2.HPI, rev31.gp3

I can't get how to set more detail log. I just got OS message box with memory error.

Posted: Tue May 06, 2008 12:47 pm
by Balthazar
Try to reduce quality settings in Options screen.

Delete cache dir before running the ta3d - this will clean cache, that cause on some PC`s memory error.

Posted: Tue May 06, 2008 12:52 pm
by zuzuf
It seems there is something wrong with our cache and memory management on win32 :( , I'll look at this closer with a debugger (the released version doesn't have debug info in order to make the package lighter)

Posted: Tue May 06, 2008 1:13 pm
by slogic
Yep, this helped (reducing quality; i did not clear the cache dir).

Nanosprays still invisible. I can't add no unit to already selected group holding SHIFT key & selecting new one. In free cam mode i can rotate camera so i look vice-verse in vertical plane (i.e. legs up) :)

The most irritating bug is when you move window it's desktop position is not stored & i can see two cursors: within client window & at desktop, also i can't reach left & upper areas of client window & those areas as much as farer i moved window form left-top coner of desktop.

PS.
After playing about 10 minutes the game just freezed eating my CPU (looks like eternal loop in sourcecode occured).