You think of something which could be added to TA3D post here! /
Vous pensez à quelque chose que l'on pourrait ajouter à TA3D, postez ici!
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Balthazar
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by Balthazar » Mon Apr 02, 2007 7:15 am
I suggest to switch back nanolathe animation from particles to green quads, dear-old TA nanolathing.
And a suggestion - nanolathe quads colour can be similar to player`s color. That`ll be pretty.
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zuzuf
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by zuzuf » Mon Apr 02, 2007 11:22 am
nanolathe colour set to player color can look great ( will set that as an option ). But using "squares" would look strange in a 3D world because it would clearly appear as a sprite.
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Balthazar
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by Balthazar » Mon Apr 02, 2007 2:24 pm
Ok, use not flat square - use box! Little grreen boxes
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zuzuf
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by zuzuf » Mon Apr 02, 2007 5:48 pm
the problem here is that the particle engine isn't made to handle boxes. I have worked hard on it last few weeks because of a bug so I am going to make changes to other parts of the code and then implement what's needed for that ( not before we release 0.3.1 )
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Balthazar
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by Balthazar » Mon Apr 02, 2007 6:48 pm
Well, then for the start - try to use flat squares, don`t thik that it`ll be to obvious that it`s a sprite in game.
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AF
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by AF » Tue Aug 28, 2007 1:07 pm
imo the glowy particles spring uses are much better, and much more flexible
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zuzuf
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by zuzuf » Tue Aug 28, 2007 4:18 pm
TA3D supports glowing particles now (since 0.4.0 TEST 9), it's used by fire particles, so we could also use that for nanolathe particles.
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Balthazar
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by Balthazar » Tue Aug 28, 2007 5:27 pm
Well, there are not enought particles now, we need 2 or 3 time more in nanolathe process.
Since particle engine not optimised yet, we can stop just by adjusting nanolathe color and glow.
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zuzuf
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by zuzuf » Tue Aug 28, 2007 10:26 pm
we can make the particle flow more regular, this will increase the visual complexity without increasing the number of particles, and it's easy to do. Will do that this week end
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