Critters

You think of something which could be added to TA3D post here! /
Vous pensez à quelque chose que l'on pourrait ajouter à TA3D, postez ici!
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Balthazar
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Critters

Post by Balthazar » Sun Jun 28, 2009 7:23 pm

What do you guy think about adding critters in TA3D? I think Cavedog wanted to add some, but didn`t make it in time... There are only critter in TA is Sea Serpent, but there could be more, something like sharks or birds or bears. There shouldn`t be many of them, just several to make maps more alive.

What do you think?

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zuzuf
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Re: Critters

Post by zuzuf » Sun Jun 28, 2009 7:40 pm

just add a player with a special AI (or no AI at all, it's not important), a few special units for critters, then spawn them in the mission script :D.

I'll add some extra functions to unit Lua API in order to have the possibility to give orders from unit scripts (so that a unit can move and act by itself).
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Re: Critters

Post by xpoy » Mon Jun 29, 2009 3:01 am

so that a unit can move and act by itself. LOL
Cool part.
That critters should be really big, comm was 30 meter, thus dinosaur......

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zuzuf
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Re: Critters

Post by zuzuf » Mon Jun 29, 2009 3:44 pm

savage robots ?
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Re: Critters

Post by xpoy » Tue Jun 30, 2009 6:07 am

Well.
I think there are some random aliens... Some Big aliens robots, hehe

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Balthazar
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Re: Critters

Post by Balthazar » Tue Jun 30, 2009 6:09 am

STRANGE alien robots in that case.... With shields and ability to ressurect wreaks :P Army of Critters hehe... Damn my fantasy is running out of control :P

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Re: Critters

Post by xpoy » Fri Jul 03, 2009 9:42 am

Talk in this, remeber me the WC3 map editor.
We need a map editor good at scripter, or said good at multi-players campaigns...
Then players num will be very awesome :D

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zuzuf
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Re: Critters

Post by zuzuf » Fri Jul 03, 2009 3:50 pm

maybe someone else could do it (http://tauniverse.com/forum/showthread. ... post640507 ?), we're already lacking manpower here :(
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Re: Critters

Post by xpoy » Fri Jul 03, 2009 6:49 pm

some coder forums may help in this.
Don't make deceive language play, but there are lots of devlopers could help TA3D in actually, just didn't know TA3D. /:^[

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