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3DMEditor2 alpha 6 for windows
Posted: Wed Jan 06, 2010 3:16 pm
by zuzuf
I managed to build and run current SVN version of 3DMEditor 2 with Qt 4.6 (for some reason it didn't want to start when built against Qt 4.5
).
Enjoy :
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/
Re: 3DMEditor2 alpha 6 for windows
Posted: Wed Jan 06, 2010 7:57 pm
by Balthazar
mingwm10.dll should be added into the package. With this dll 3DMEditor works pretty fine. What`s the new features instead of new Ambient Occlusion algorythm?
Re: 3DMEditor2 alpha 6 for windows
Posted: Wed Jan 06, 2010 9:39 pm
by zuzuf
Well there is no new Ambient Occlusion algorithm, I started rewriting it after building this package.
What is new since previous alpha is the Lua scripting tools and integration
. It's useful to test/make scripts without having to start TA3D.
Re: 3DMEditor2 alpha 6 for windows
Posted: Thu Jan 07, 2010 1:41 pm
by Balthazar
Re: 3DMEditor2 alpha 6 for windows
Posted: Sat Jan 09, 2010 5:25 pm
by xpoy
The scripter need support a OTA-only script option /:^]....
That's helpful
Re: 3DMEditor2 alpha 6 for windows
Posted: Sat Jan 09, 2010 6:07 pm
by zuzuf
This requires a BOS -> COB compiler which is a bit lacking yet.
Re: 3DMEditor2 alpha 6 for windows
Posted: Sun Jan 10, 2010 5:41 am
by xpoy
There are a source of BOS->COB compiler public before long time, maybe use it?
Re: 3DMEditor2 alpha 6 for windows
Posted: Sun Jan 10, 2010 1:00 pm
by zuzuf
maybe or I could also write one and add a few extensions
Re: 3DMEditor2 alpha 6 for windows
Posted: Sun Jan 10, 2010 6:38 pm
by xpoy
I wish TAUer help in this...