3DMEditor2 alpha 6 for windows

title is self explanatory / le titre est explicite non ?
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zuzuf
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3DMEditor2 alpha 6 for windows

Post by zuzuf » Wed Jan 06, 2010 3:16 pm

I managed to build and run current SVN version of 3DMEditor 2 with Qt 4.6 (for some reason it didn't want to start when built against Qt 4.5 :( ).

Enjoy :
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/
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Balthazar
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Re: 3DMEditor2 alpha 6 for windows

Post by Balthazar » Wed Jan 06, 2010 7:57 pm

mingwm10.dll should be added into the package. With this dll 3DMEditor works pretty fine. What`s the new features instead of new Ambient Occlusion algorythm?

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Re: 3DMEditor2 alpha 6 for windows

Post by zuzuf » Wed Jan 06, 2010 9:39 pm

Well there is no new Ambient Occlusion algorithm, I started rewriting it after building this package.

What is new since previous alpha is the Lua scripting tools and integration :). It's useful to test/make scripts without having to start TA3D.
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Re: 3DMEditor2 alpha 6 for windows

Post by Balthazar » Thu Jan 07, 2010 1:41 pm

Yay :P :D :D :D

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Re: 3DMEditor2 alpha 6 for windows

Post by xpoy » Sat Jan 09, 2010 5:25 pm

The scripter need support a OTA-only script option /:^]....
That's helpful

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Re: 3DMEditor2 alpha 6 for windows

Post by zuzuf » Sat Jan 09, 2010 6:07 pm

This requires a BOS -> COB compiler which is a bit lacking yet.
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Re: 3DMEditor2 alpha 6 for windows

Post by xpoy » Sun Jan 10, 2010 5:41 am

There are a source of BOS->COB compiler public before long time, maybe use it?

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Re: 3DMEditor2 alpha 6 for windows

Post by zuzuf » Sun Jan 10, 2010 1:00 pm

maybe or I could also write one and add a few extensions :P
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Re: 3DMEditor2 alpha 6 for windows

Post by xpoy » Sun Jan 10, 2010 6:38 pm

I wish TAUer help in this...

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