Page 1 of 1

Features Texture

Posted: Thu Jun 04, 2009 9:22 am
by xpoy
Got one guy to help in features, but no texture :(
I remeber 3DMeditor II beable generate some simple texture for feature.Then, could this work?
That mean got some 3Dmodels without texture, how can we do in next?

Re: Features Texture

Posted: Thu Jun 04, 2009 12:38 pm
by Balthazar
Nope, not correct. 3dmeditor can generate luminosity textures - this means how light the object is.
The textures can be created in any graphic suite like photoshop or paint.net.

So it he can help with models - it will be really nice!

Re: Features Texture

Posted: Thu Jun 04, 2009 8:23 pm
by xpoy
Well, infact that boy told me the Texture most stay for light, that made Models look-well ever in low render.
Some features coming.

Re: Features Texture

Posted: Thu Jun 04, 2009 9:48 pm
by zuzuf
great, I'll have to improve 3DMEditor 2 quickly then :D

Re: Features Texture

Posted: Fri Jun 05, 2009 9:06 am
by xpoy
http://www.3dcool.net/AL/41/41/1.html
hehe, could we used those?

Re: Features Texture

Posted: Fri Jun 05, 2009 10:43 am
by Balthazar
Of course!

The only restiriction is that they should consist of triangles and be textured used UV mapping.

Re: Features Texture

Posted: Fri Jun 05, 2009 1:39 pm
by zuzuf
I cannot read the text on that web page but as long as the content can be freely redistributed, it's good.

Re: Features Texture

Posted: Fri Jun 05, 2009 2:57 pm
by xpoy
:mrgreen:
China made, China Free.
Upload somethings that I think useful
http://cid-dd761cec1c1d3498.skydrive.li ... /test/TA3D
Got it from here.

Re: Features Texture

Posted: Fri Jun 05, 2009 4:08 pm
by zuzuf
Yeah, they're nice, but they'll have to suffer a level of detail reduction otherwise game will become unplayable with only a few trees :D

Re: Features Texture

Posted: Fri Jun 05, 2009 4:30 pm
by xpoy
Yep,yep!
Do as you want, I trouble in model more than English, so the suffer details will cost zuzuf's time.

Re: Features Texture

Posted: Sat Jun 06, 2009 10:25 am
by xpoy
Got some model without textures :?

And some textures, may help:

sky/rock/tree
http://cid-dd761cec1c1d3498.skydrive.li ... xtures.rar

Re: Features Texture

Posted: Sat Jun 06, 2009 12:40 pm
by zuzuf
those models look great, but that billboard tree should use double sided quads instead of flat boxes, it would reduce polygon count by 66%, anyway 3DMEditor 2 will be there to help.

Re: Features Texture

Posted: Sat Jun 06, 2009 1:11 pm
by HoneyFox
hi there.
well, cuz my modelling tool only accepts solids not planes... so i just created those thin block, and need further adjustment to reduce those unnessesary polygons.
actually it will take times to adjust. :oops: :oops: i'm near my contest period in college so maybe someone else can help? or just wait till my summer holiday comes.

Re: Features Texture

Posted: Sat Jun 06, 2009 1:28 pm
by zuzuf
no need to hurry, exams first ;)