recreating map features
-
xpoy
- Posts: 669
- Joined: Mon Sep 22, 2008 3:55 am
Post
by xpoy » Thu Jun 04, 2009 9:22 am
Got one guy to help in features, but no texture
I remeber 3DMeditor II beable generate some simple texture for feature.Then, could this work?
That mean got some 3Dmodels without texture, how can we do in next?
-
Balthazar
- Moderator
- Posts: 2055
- Joined: Wed Nov 01, 2006 4:31 pm
- Location: Russian Federation
-
Contact:
Post
by Balthazar » Thu Jun 04, 2009 12:38 pm
Nope, not correct. 3dmeditor can generate luminosity textures - this means how light the object is.
The textures can be created in any graphic suite like photoshop or paint.net.
So it he can help with models - it will be really nice!
-
xpoy
- Posts: 669
- Joined: Mon Sep 22, 2008 3:55 am
Post
by xpoy » Thu Jun 04, 2009 8:23 pm
Well, infact that boy told me the Texture most stay for light, that made Models look-well ever in low render.
Some features coming.
-
zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
-
Contact:
Post
by zuzuf » Thu Jun 04, 2009 9:48 pm
great, I'll have to improve 3DMEditor 2 quickly then

=>;-D Penguin Powered
-
xpoy
- Posts: 669
- Joined: Mon Sep 22, 2008 3:55 am
Post
by xpoy » Fri Jun 05, 2009 9:06 am
-
Balthazar
- Moderator
- Posts: 2055
- Joined: Wed Nov 01, 2006 4:31 pm
- Location: Russian Federation
-
Contact:
Post
by Balthazar » Fri Jun 05, 2009 10:43 am
Of course!
The only restiriction is that they should consist of triangles and be textured used UV mapping.
-
zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
-
Contact:
Post
by zuzuf » Fri Jun 05, 2009 1:39 pm
I cannot read the text on that web page but as long as the content can be freely redistributed, it's good.
=>;-D Penguin Powered
-
zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
-
Contact:
Post
by zuzuf » Fri Jun 05, 2009 4:08 pm
Yeah, they're nice, but they'll have to suffer a level of detail reduction otherwise game will become unplayable with only a few trees

=>;-D Penguin Powered
-
xpoy
- Posts: 669
- Joined: Mon Sep 22, 2008 3:55 am
Post
by xpoy » Fri Jun 05, 2009 4:30 pm
Yep,yep!
Do as you want, I trouble in model more than English, so the suffer details will cost zuzuf's time.
-
zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
-
Contact:
Post
by zuzuf » Sat Jun 06, 2009 12:40 pm
those models look great, but that billboard tree should use double sided quads instead of flat boxes, it would reduce polygon count by 66%, anyway 3DMEditor 2 will be there to help.
=>;-D Penguin Powered
-
HoneyFox
- Posts: 5
- Joined: Tue Sep 23, 2008 8:10 am
- Location: Shanghai, China
Post
by HoneyFox » Sat Jun 06, 2009 1:11 pm
hi there.
well, cuz my modelling tool only accepts solids not planes... so i just created those thin block, and need further adjustment to reduce those unnessesary polygons.
actually it will take times to adjust.

i'm near my contest period in college so maybe someone else can help? or just wait till my summer holiday comes.
Hoping to be a translator for Simplified-Chinese version of TA3D...
-
zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
-
Contact:
Post
by zuzuf » Sat Jun 06, 2009 1:28 pm
no need to hurry, exams first

=>;-D Penguin Powered
Who is online
Users browsing this forum: No registered users and 1 guest