Does TA3D support melee weapons? Any information would be good.
Theres a few of us Kingdoms guys who are pondering on bring TAK to TA3D. And if theres no melee, well its just not worth it.
Melee Weapons
Re: Melee Weapons
I dont know if TA supports it but you can trick it with invisible lasers i think this is the one you are looking for?
- Balthazar
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Re: Melee Weapons
Yeah, why not - invisible laser + melee animation - that`s itDOT wrote:I dont know if TA supports it but you can trick it with invisible lasers i think this is the one you are looking for?

- zuzuf
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Re: Melee Weapons
Quite easy to do:
).
- use the weapon rendertype that match the effect you want (possibly an empty 3D model)
- make it explode at end of range
- make it a short range weapon in order to make it "explode" when fired
- set damage area to something small enough to affect only the target

=>;-D Penguin Powered
Re: Melee Weapons
zuzuf wrote: You may have troubles with the damage area which may include the shooter, if this is problem I'll add a flag to restrict the list of damageable units to the target or to other units (to prevent damaging yourself :P).
Selfdamage=BOOL; ?
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