errr....i would ask a developer for this but.....

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Flashbang232
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errr....i would ask a developer for this but.....

Post by Flashbang232 » Fri Dec 31, 2010 1:45 am

...pm is disabled for me:P

anyways, like with the ta engine, there is a way to mod it.
is there a way you guys mod the ta3d engine?
where can i learn?
is there a link to a help thread/tutorial?
are there certain programs i can use?
would you guys let me help if i learned?'
and am i even welcome here?
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MattyWS
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Re: errr....i would ask a developer for this but.....

Post by MattyWS » Fri Dec 31, 2010 5:14 pm

Modding is the same for this as it is for OTA. TA3D engine uses the TA files.

Flashbang232
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Re: errr....i would ask a developer for this but.....

Post by Flashbang232 » Fri Dec 31, 2010 5:49 pm

omg thank you matman :)
now...for my evil plan >:)
ahaha jk

And would you happen to know how to edit the .exe with a hex editor or another program?
i have HxD hex editor (http://mh-nexus.de/en/hxd/), and i hope its good enough.
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MattyWS
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Re: errr....i would ask a developer for this but.....

Post by MattyWS » Fri Dec 31, 2010 11:29 pm

You shouldn't need to edit the exe at all. If you have any suggestions, post them in the suggestions thread.

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Re: errr....i would ask a developer for this but.....

Post by zuzuf » Sat Jan 01, 2011 2:04 pm

Hehe TA3D is open source which means you can access the source code and if you want to help we can eventually grant you developer access to it.

Have a look at: http://trac.ta3d.org/browser/trunk
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Flashbang232
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Re: errr....i would ask a developer for this but.....

Post by Flashbang232 » Sat Jan 01, 2011 9:09 pm

Thanks guys, that link will be very helpful.

*bookmark*

umm.....what is developer access? where i get programs to edit all the files?

Also i created like some text file yesterday on my laptop for ta3d, like ta script commands and the weapon tags the game finds buggy.
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Re: errr....i would ask a developer for this but.....

Post by zuzuf » Wed Jan 05, 2011 5:27 pm

Flashbang232 wrote:umm.....what is developer access? where i get programs to edit all the files?
The SVN repository is a synchronized source tree stored on a server with the history of all the modifications made to it. You have anonymous read access to it but you need a developer account (write access rights to at least a part of it) in order to send/merge your modifications with the official tree.
Flashbang232 wrote:Also i created like some text file yesterday on my laptop for ta3d, like ta script commands and the weapon tags the game finds buggy.
Can you be more specific ?
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Flashbang232
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Re: errr....i would ask a developer for this but.....

Post by Flashbang232 » Sat Jan 22, 2011 8:45 pm

Explaining script commands the ta3d engine finds buggy.
It says [turn, a few explode, and some dont-cache] commands are buggy/dont exist.
also; it says that the sprayangle=1024; on the core pyro weapon doesnt exist.
Its in that little ta3d debug popup window or whatever.

Also, i tried this in Computer.ai:

Code: Select all

computerBRAIN            BRAIN    
//forward slash .pickle
//weight metal 45 //call s-ck.nfl
//weight energy 50
//weight cnstr 50
//weight tank 51.555
//weight kbot 51.555555555555555555555555555555555555555555555555
//loC_____2u3y87098791223424zdxxzc34r4gbv2345
//decoder g-fl.nfl 
//"\ta3d\g-fl.nfl"
//"\ta3d\s-ck.nfl"        
LOLOLOLOL
ROFLCOPTER!!!!

Code: Select all

i3tugf98rn gpqewkghewurhgfwpejghewiopfnweu9rhg9he42yrigtfweporq509c1t0348563gv2[p5860917d6fyyygv%$T#WEHYEGFW#$%TY$W%#G%WA#$Q#@$^$WH&#$W$^$
45y$WVY$gy7346vyu4wCh4BVY4w5byu5t4y7u5e4hgy7u56gy7#G%6un54bh5tyhg6by74w5tgfv45ty4by
4trybue546b5y7e54GY^&4we5634eu6ri795^89877%465#@4@1523456234675347*(87)(67-087)(-@$%B^#$G^%$
lua no set weight standard 5% true23t59r432j5ur8934yetw93v (___)_)%#$%@@#@@323##33##333333333000000000000000zxx00
x000 //hex editor codethis program cannot be run in DOS  mode
///ordinatuer decoder //\\\\\\\\\*****
//Computer Decoder ///\\\\\\\\\\******
wr3uq4tr34qf2;t5oi3rwiotm54erigjeoit86034wgt624v3xccxgp3ufohpi filestructure offset
000xc3bvb33brojxhaxxor
t3ut8u8iu893yu45iejdgfiu8349gioty5t34tt34iut8vq3nptru gheirqwnjoiuhhfbiyewrbgfhjdgfv ehfrgdfhgvergtkjenrkgh 

egjehgslgfneiuroiuhgehtgfrjenguvhieufgilefjgtkvl he7glaewkjbrl2keghf7slfbjhbtiugvgverbgjwerfu7iyuuiuuhfaewuogerg
eriuoghiuerhgerg 544r346u3427b86h54674709$H#AW	VY########TYFLS
VTA DTA CTA GTA RFA DFA TFA TAFF TIFF TUFF TUGG AUTOTARG_TRUE CCBBOFFSET OO
I just felt like messing with the ai thingy :P

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zuzuf
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Re: errr....i would ask a developer for this but.....

Post by zuzuf » Sat Jan 22, 2011 9:19 pm

Flashbang232 wrote:Explaining script commands the ta3d engine finds buggy.
It says [turn, a few explode, and some dont-cache] commands are buggy/dont exist.
also; it says that the sprayangle=1024; on the core pyro weapon doesnt exist.
Its in that little ta3d debug popup window or whatever.
Can you send me the log/message ?

regarding these .ai files, they contain binary data. This doesn't really affect AI, it was designed to store neural networks state (when I first wanted to have a learning AI).
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Flashbang232
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Re: errr....i would ask a developer for this but.....

Post by Flashbang232 » Mon Jan 31, 2011 3:19 am

I think I can show you a download link for an alpha release of a mod i released a long time ago.....


yeah! go to this thread on this site!
http://taet.forumfree.it/?t=52023014

also, i dont have the log/message :(
it got lostt........

damn it
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