Code: Select all
0 liballeg-4.2.2.dylib 0x0081c1e4 _unix_unlock_mutex + 4
1 ??? 0xffffffff 0 + 4294967295
2 libfmodex.dylib 0x0086c7da FMOD::ChannelReal::stop(bool, bool, bool) + 1050
3 libfmodex.dylib 0x00878cc3 FMOD::ChannelGroup::getUserData(void**) + 22831
4 libfmodex.dylib 0x0087968d FMOD::ChannelGroup::getUserData(void**) + 25337
5 libfmodex.dylib 0x0087236b FMOD::Channel::set3DAttributes(FMOD_VECTOR const*, FMOD_VECTOR const*) + 53
6 ta3d 0x0016569a TA3D::Audio::Manager::doUpdate3DSound() + 314 (manager.cpp:753)
7 ta3d 0x00165cc2 TA3D::Audio::Manager::update3DSound() + 34 (manager.cpp:709)
8 ta3d 0x000d47ec TA3D::Battle::execute() + 3100 (battle.cpp:339)
9 ta3d 0x000d354c TA3D::Battle::Execute(TA3D::GameData*) + 44
10 ta3d 0x00034718 setup_game(bool, char const*, char const*) + 46200
11 ta3d 0x00102378 TA3D::Menus::Solo::maySwitchToAnotherMenu() + 600 (solo.cpp:98)
12 ta3d 0x000fde74 TA3D::Menus::Abstract::doLoop() + 84
13 ta3d 0x000fdeb8 TA3D::Menus::Abstract::doExecute() + 24
14 ta3d 0x000fe11d TA3D::Menus::Abstract::execute() + 141
15 ta3d 0x00100c87 TA3D::Menus::Solo::Execute() + 55 (solo.cpp:26)
16 ta3d 0x0010ee51 TA3D::Menus::MainMenu::maySwitchToAnotherMenu() + 337 (mainmenu.cpp:228)
17 ta3d 0x000fde74 TA3D::Menus::Abstract::doLoop() + 84
18 ta3d 0x0010ca78 TA3D::Menus::MainMenu::doExecute() + 24 (mainmenu.cpp:70)
19 ta3d 0x000fe11d TA3D::Menus::Abstract::execute() + 141
20 ta3d 0x0010d3b8 TA3D::Menus::MainMenu::Execute() + 40 (mainmenu.cpp:29)
21 ta3d 0x00006932 _mangled_main(int, char**) + 242
22 ta3d 0x0021f359 call_user_main + 41
23 com.apple.Foundation 0x925ab754 __NSThread__main__ + 308
24 libSystem.B.dylib 0x9011b6f5 _pthread_start + 321
25 libSystem.B.dylib 0x9011b5b2 thread_start + 34
Any idea ?