Does anyone believe this could be cross-compiled to the OpenPandora?
I was just turned on to this project and thought it'd be a good fit for the Pandora.
There's more info available here:
http://www.openpandora.org/
The forums have a very active community and i know TA3D is on the port requests page but i haven't found any activity on it anywhere.
OpenPandora
- zuzuf
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Re: OpenPandora
Hi,
I've had a look at it. It sounds like an interesting platform, the ARM like CPU looks powerful enough to run the game especially with an OpenGL ES 2.0 accelerator but currently TA3D has been tested only with Intel CPUs and OpenGL (1.x and newer through GLEW) so it may require a few changes to the base gfx class and is likely to require some testing before it could work (especially in multiplayer because of possible endianness issues), for the rest as long as it runs a Linux OS software shouldn't be an issue.
Is there a kind of emulator somewhere and/or a SDK ?
I've had a look at it. It sounds like an interesting platform, the ARM like CPU looks powerful enough to run the game especially with an OpenGL ES 2.0 accelerator but currently TA3D has been tested only with Intel CPUs and OpenGL (1.x and newer through GLEW) so it may require a few changes to the base gfx class and is likely to require some testing before it could work (especially in multiplayer because of possible endianness issues), for the rest as long as it runs a Linux OS software shouldn't be an issue.
Is there a kind of emulator somewhere and/or a SDK ?
=>;-D Penguin Powered
Re: OpenPandora
Unfortunately I haven't found any information on running a development Emulated pandora. I have seen lots of SDK info on the forum though. The most recommended SDK is this: http://blogs.distant-earth.com/wp/?p=109
They have a lot of info for setting up a cross compiling environment.
This post may be of some interest http://www.gp32x.com/board/index.php?/t ... _p__902646
It looks like they already went through some steps to port Allegro libraries over for use in another game.
I've gotten most of my info from the GP32X Forum. It's got a development section for the pandora
http://www.gp32x.com/board/index.php?/f ... r-pandora/
The memory of the Pandora just barely meets the minimum requirements for TA3d at 256MB. Recently there have been some improvements to the CPU clock adjustment program allowing for stable clock speeds of up to at least 1Ghz on the hand-held.
They have a lot of info for setting up a cross compiling environment.
This post may be of some interest http://www.gp32x.com/board/index.php?/t ... _p__902646
It looks like they already went through some steps to port Allegro libraries over for use in another game.
I've gotten most of my info from the GP32X Forum. It's got a development section for the pandora
http://www.gp32x.com/board/index.php?/f ... r-pandora/
The memory of the Pandora just barely meets the minimum requirements for TA3d at 256MB. Recently there have been some improvements to the CPU clock adjustment program allowing for stable clock speeds of up to at least 1Ghz on the hand-held.
- zuzuf
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Re: OpenPandora
I really doubt the 0.5 branch of TA3D would build and be playable out of the box, it's a bit old and less optimized than the development branch (0.6) which is almost stable but is based on SDL instead of Allegro (we needed more control on low-level stuffs). Also I am focused on the 0.6 branch now and going back to 0.5.x would require more work that would not be very productive.
=>;-D Penguin Powered
Re: OpenPandora
Ok! I'll check out the latest dev branch and see what happens. I think there are a good number of sdl libraries available beacause I think i've seen them used in some emulators.
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