Search found 742 matches

by xpoy
Thu Jul 09, 2009 6:26 am
Forum: café
Topic: Question for experienced programmer
Replies: 25
Views: 52684

Re: Question for experienced programmer

same as zuzuf, +/- not working /:^[
by xpoy
Thu Jul 09, 2009 6:25 am
Forum: café
Topic: PC game top 100
Replies: 7
Views: 23527

Re: PC game top 100

TA had be first RTS(really total strategy) /:^]
by xpoy
Wed Jul 08, 2009 8:21 pm
Forum: café
Topic: PC game top 100
Replies: 7
Views: 23527

Re: PC game top 100

25 OPERATION FLASHPOINT Release: 2001 Last year: 23 War happens at far longer range than games can usually simulate. Flashpoint threw everything out of the window: flow, pacing, balance, engine limitations - and just made it happen. You were fighting in a country, and you could see to the horizon in...
by xpoy
Wed Jul 08, 2009 8:19 pm
Forum: café
Topic: PC game top 100
Replies: 7
Views: 23527

Re: PC game top 100

50 SILENT HUNTER III Release: 2005 Release: 47 Manning a submarine would be extremely difficult in real life. That's why, in Silent Hunter III, it's extremely difficult. But that's also why, when you finally load, aim and fire your torpedo perfectly, at exactly the right depth, it's one of the most ...
by xpoy
Wed Jul 08, 2009 5:38 pm
Forum: café
Topic: PC game top 100
Replies: 7
Views: 23527

Re: PC game top 100

79 TOCA RACE DRIVER 3 Release: 2006 New Entry Race Driver may be relatively new, but those TOCA roots are as old as a nine year-old hill. The Race Driver tangent bravely jettisoned the titular TOCA cars (front-wheel drive, meh) before seeing RD3 suddenly explode into a riot of content. From karting ...
by xpoy
Wed Jul 08, 2009 5:30 pm
Forum: café
Topic: PC game top 100
Replies: 7
Views: 23527

PC game top 100

PC Gamer's Top 100 PC Games 11-Jan-2007 The full spectrum of PC gaming joy. 33 Comments 'Greatest' is a rather fuzzy word - we prefer 'best'. These are the 100 best games, today. We don't care how influential or ground-breaking something is - is it the best? Should you play it now, after everything ...
by xpoy
Wed Jul 08, 2009 5:18 pm
Forum: coding / développement
Topic: Player Profile and Mod Manager
Replies: 16
Views: 24608

Re: Player Profile and Mod Manager

/:^]
Got it
Diffrent set selecet before launch game, A HD set, a LD set.
by xpoy
Wed Jul 08, 2009 4:16 pm
Forum: Online games / Parties en ligne
Topic: 0.6 alpha 13 games
Replies: 15
Views: 82255

Re: 0.6 alpha 13 games

well, should talk game day with calendar, the tomorrow maybe confused some new man to this forum :P
by xpoy
Wed Jul 08, 2009 4:07 pm
Forum: Suggestion
Topic: Music
Replies: 8
Views: 15029

Re: Music

players maybe not everyone want a personal music list, but moders glad to had this option :P
In this case, moders need a mothed change music by some things(that play.lst maybe could used the one in mod's hpi folden.)
by xpoy
Wed Jul 08, 2009 4:25 am
Forum: Online games / Parties en ligne
Topic: 0.6 alpha 13 games
Replies: 15
Views: 82255

Re: 0.6 alpha 13 games

ok, what's the game time? :)
by xpoy
Wed Jul 08, 2009 4:22 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 107725

Re: 0.6 news

I enjoy freecom, that create for FPS, really cool and suitable /:^] For that huge war, yes it need a future great PC for play... But TA is a future game, TA3D1.0 maybe also this way/:^] And that fps, remeber me DOTA, lol. Play a super tank/ kobt FPS 5v5 with lots of small units control by other play...
by xpoy
Wed Jul 08, 2009 4:16 am
Forum: Tests
Topic: 3 crash debuging (sdl.delay?)
Replies: 12
Views: 18552

Re: 3 crash debuging (sdl.delay?)

will try to follow this problem, but look like need follow in trac /:^{
Hadn't download newest trunk, it had be huge for net(20 kb/sec download speed, or less when svn)
And I advice compiler with map file, then load source when debug, it was helpful in trace.
by xpoy
Wed Jul 08, 2009 4:13 am
Forum: coding / développement
Topic: Player Profile and Mod Manager
Replies: 16
Views: 24608

Re: Player Profile and Mod Manager

About the player profile...
hadn't know what will be include /:^]
That mod manager maybe really useful, but for player profile, a set up? or some things personal?
by xpoy
Tue Jul 07, 2009 8:31 pm
Forum: Tests
Topic: 3 crash debuging (sdl.delay?)
Replies: 12
Views: 18552

Re: 3 crash debuging (sdl.delay?)

importand, always crash when start a campaign games, it was helpful in locate problem...
by xpoy
Tue Jul 07, 2009 8:25 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 107725

Re: 0.6 news

In this case, can we not limit by TA's limit, that make a 100 vs 100 players game..... Maybe in TA3D 1.0, It was able to play in 1000*1000 maps, though, a really total turely great wars carried out in some really big States(make up by 10 or more players), it was a long wars, that when player left in...
by xpoy
Tue Jul 07, 2009 8:22 pm
Forum: Suggestion
Topic: Music
Replies: 8
Views: 15029

Re: Music

/:^[
I profer TABA one, that GOK one merely bad on change too quickly.
It was a theme, not a background music, just change farming to battle really fast, will make some trouble in game used...
by xpoy
Tue Jul 07, 2009 8:19 pm
Forum: Online games / Parties en ligne
Topic: 0.6 alpha 13 games
Replies: 15
Views: 82255

Re: 0.6 alpha 13 games

Is this a cross-platform multi-play game? /:^]
by xpoy
Tue Jul 07, 2009 6:40 pm
Forum: Suggestion
Topic: Inertia
Replies: 5
Views: 12088

Re: Inertia

/:^]
This is what I want say...
Needn't so good single unit AI, just make them not bad, then all ok. TA needn't every units be smart and great in run away...
by xpoy
Tue Jul 07, 2009 3:35 pm
Forum: Suggestion
Topic: Inertia
Replies: 5
Views: 12088

Inertia

A very important part of TA, inertia TA's 3D feel, or said truth was turely better than most whole 3D games, this due to inertia. The Brake, the slippage when trun in movement, and that unit's normal move, when you look at single unit, feel like it was a thing(not a object), a thing that really can ...
by xpoy
Tue Jul 07, 2009 3:34 pm
Forum: café
Topic: TA3D music
Replies: 8
Views: 23909

Re: TA3D music

/:^]
Ths!
New music! Can't wait for this, can you make another battle music? I had add this one to footbar list..
by xpoy
Tue Jul 07, 2009 12:04 pm
Forum: café
Topic: TA3D music
Replies: 8
Views: 23909

Re: TA3D music

Cool music
In my personal opinion, more strongs for core , like change tenor to bass
by xpoy
Tue Jul 07, 2009 12:01 pm
Forum: coding / développement
Topic: Player Profile and Mod Manager
Replies: 16
Views: 24608

Re: Player Profile and Mod Manager

That's not diffcult, I remeber the player profile just save in setting folden
Mod info save in setting and define by mods folden
by xpoy
Tue Jul 07, 2009 11:59 am
Forum: Tests
Topic: 3 crash debuging (sdl.delay?)
Replies: 12
Views: 18552

Re: 3 crash debuging (sdl.delay?)

will no and never try ubuntu, it really left me a worst experience
a simple introduction, in chinese. will not translate it, LOL /:^]
http://bbs.taclub.net/taclub/newta/view ... p?tid=9441

That VFS problem, maybe in open files, or create file..
by xpoy
Mon Jul 06, 2009 7:29 pm
Forum: Units
Topic: making Lua scripts for units
Replies: 1
Views: 11973

Re: making Lua scripts for units

:roll:
Maybe we can post a topic in TAU for this new TA script
by xpoy
Mon Jul 06, 2009 7:15 pm
Forum: Tests
Topic: 3 crash debuging (sdl.delay?)
Replies: 12
Views: 18552

Re: 3 crash debuging (sdl.delay?)

Will try that
There are a nearly problem, the VFS
Didn't know why, but it always crash when I want a game, in list the resouces. Play the camp/ change the mods, maybe some other parts will crash
And can't used SUH mod, so game crash in LD maps loaded every times
by xpoy
Mon Jul 06, 2009 6:54 am
Forum: Tests
Topic: 3 crash debuging (sdl.delay?)
Replies: 12
Views: 18552

3 crash debuging (sdl.delay?)

That quit game crash: 5157b8 wrong argc call memmove There are a nearly string "cache". And in this time moving second feature in resources. At least The memove's argc source and target was wrong, target no memory alloced. Set mod then into menu crash: Some time crash in here, 68ae98 (call 503470), ...
by xpoy
Mon Jul 06, 2009 6:01 am
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 107725

Re: 0.6 news

:D
Should play a 3v3 for test.
I can call some more for game.
This is test for net feature's work.
by xpoy
Mon Jul 06, 2009 5:59 am
Forum: Online games / Parties en ligne
Topic: Use of this forum
Replies: 3
Views: 16894

Re: Use of this forum

ya, cool!
Player set a time for game
Server ask other player for this play, and reply first player some msg for game ok....
by xpoy
Sun Jul 05, 2009 8:41 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 alpha 13 for win32
Replies: 2
Views: 9242

Re: TA3D 0.6 alpha 13 for win32

downloaded.
I'm ready for launch..
by xpoy
Sun Jul 05, 2009 8:31 pm
Forum: Online games / Parties en ligne
Topic: Use of this forum
Replies: 3
Views: 16894

Re: Use of this forum

well, for this ues, I think we can set a comments or some other things in TA3D net lobby, that will be helpful in online game confer
by xpoy
Sun Jul 05, 2009 8:29 pm
Forum: Online games / Parties en ligne
Topic: 0.6 alpha 13 games
Replies: 15
Views: 82255

Re: 0.6 alpha 13 games

today is 7,4
Infact I can play TA all days when had enough things
I set my time for work or free.
I Always keep warzone online, and if need msn, it was xpoy@live.cn
But maybe less times to online msn than forum /:^]
by xpoy
Sun Jul 05, 2009 8:27 pm
Forum: 3D Models
Topic: 3D resources
Replies: 21
Views: 45352

Re: 3D resources

ya!
This is cool, I'm waiting for every features.....
by xpoy
Sun Jul 05, 2009 5:10 am
Forum: Tests
Topic: A interesting game
Replies: 8
Views: 21387

Re: A interesting game

Yes, make sure it crash about VFS code.
When reset mod, then back to main menu, that read mod data will crash
by xpoy
Sun Jul 05, 2009 5:03 am
Forum: Suggestion
Topic: Music
Replies: 8
Views: 15029

Re: Music

In TAU, they are Ba- / Vohvelieläin :)
by xpoy
Sat Jul 04, 2009 9:10 pm
Forum: Suggestion
Topic: Music
Replies: 8
Views: 15029

Music

In trac, that add a 3rd music, hehe I know 2 good music From GOK, TABA Get it from here: http://bbs.taclub.net/taclub/newta/attachment.php?aid=7594&k=ae3b68239e3e520fa3831bae6c3938af&t=1246741562&fid=11&sid=c391dHFCQF%2FbZZlA0pennjKlhgbtjgMC2fCdIWOLBXUu9HA http://bbs.taclub.net/taclub/newta/attachme...
by xpoy
Sat Jul 04, 2009 8:52 pm
Forum: Tests
Topic: A interesting game
Replies: 8
Views: 21387

Re: A interesting game

Will try to install ubuntu in tommrrow
The win32 version had some problem due to some cross platform parts, that make some problems when debug /:^[
This problem surely about VFS, crash in VFS code, or crash when call VFS code...
by xpoy
Sat Jul 04, 2009 4:43 pm
Forum: Tests
Topic: A interesting game
Replies: 8
Views: 21387

Re: A interesting game

well, ta3d isn't a dos progrom, needn't wowexec.exe, should build in win32 subsystem. Want know what codes be run before crash and that after quit to game table. But it just crash when I want set some flags or some other in TA3D. Look like most goto linux and use gdb For linux install, are there som...
by xpoy
Sat Jul 04, 2009 4:31 pm
Forum: coding / développement
Topic: Subversion + SSL
Replies: 1
Views: 5845

Re: Subversion + SSL

:roll:
encryption, hehe
well, if there are some guys interesting in TA3D due to they got TA3D by hook milipili's source code upload.......
by xpoy
Sat Jul 04, 2009 4:29 pm
Forum: Tests
Topic: Spec Map crash
Replies: 2
Views: 6627

Re: Spec Map crash

Yes did it. But it should crash due to not used rev31.gp3. I had try one mod that include rev31.gp3 datas for test In this case, it'll crash when map load features, not at LD map loaded. ?:^[ In now, a really strange problem. It happen when I try SUH mod for check rev31.gp3 out, but just crash when ...
by xpoy
Sat Jul 04, 2009 1:54 pm
Forum: Tests
Topic: A interesting game
Replies: 8
Views: 21387

A interesting game

well, I had a great game play... Didn't know why, but the music be good, and the Orthographic Camera zoom be cool, that didn't change camera's angle, just zoom in or zoom out, though the camera zoom in zoom in then enter terrain, it was really cool good camera. And the stdout, maybe some diffrent fr...
by xpoy
Fri Jul 03, 2009 6:49 pm
Forum: Suggestion
Topic: Critters
Replies: 8
Views: 13210

Re: Critters

some coder forums may help in this.
Don't make deceive language play, but there are lots of devlopers could help TA3D in actually, just didn't know TA3D. /:^[
by xpoy
Fri Jul 03, 2009 9:42 am
Forum: Suggestion
Topic: Critters
Replies: 8
Views: 13210

Re: Critters

Talk in this, remeber me the WC3 map editor.
We need a map editor good at scripter, or said good at multi-players campaigns...
Then players num will be very awesome :D
by xpoy
Fri Jul 03, 2009 8:43 am
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 40831

Re: Ta3D::String replacement

hehe, for performance feel
In game start, show intro at first, then start load.
It always be a halt before game, the screen hold on, the game not start
by xpoy
Fri Jul 03, 2009 8:39 am
Forum: Tests
Topic: Spec Map crash
Replies: 2
Views: 6627

Spec Map crash

Maybe the VF problem
map from here
http://techsupportdesk.net/maps/ParisV1.4.zip

always crash after LD map loaded
by xpoy
Thu Jul 02, 2009 8:15 am
Forum: coding / développement
Topic: Ta3D::String replacement
Replies: 32
Views: 40831

Re: Ta3D::String replacement

Remove nearly all String::Format
Finshed? :)
by xpoy
Tue Jun 30, 2009 7:29 pm
Forum: coding / développement
Topic: CD music bug
Replies: 14
Views: 19563

Re: CD music bug

eh. But these some small control hobits are important for players control. For example, hold shift and press patrol for reclaim, it may break the shift order list when players forget press shift after "relax shift and press patrol" In now, run TA3D, and then alt+tab out, then press a icon in taskbar...
by xpoy
Tue Jun 30, 2009 7:24 pm
Forum: Tests
Topic: TA3D 0.6 on EEEPC 701 :)
Replies: 1
Views: 5468

Re: TA3D 0.6 on EEEPC 701 :)

:D EEEPC, haha. It wasn't for play, but if TA3D could play in telephone..... (just a accidental talk) In this case, mouse and keyboard should always be normal with any Fps, it will helpful in players feel. And that Nvida and Ati, hehe. No idea in their drivers. Ati keet stop update in long years. In...
by xpoy
Tue Jun 30, 2009 3:31 pm
Forum: coding / développement
Topic: CD music bug
Replies: 14
Views: 19563

Re: CD music bug

Should in the resources folden, hehe I had set a debuger for system, and catched a crash: STATUS_ACCESS_VIOLATION That crash in load That keyborad couldn't get any input when press shift, hehe, a small problem And that units didn't need brake for stop. Air down land but could fire, lol :P And that d...
by xpoy
Tue Jun 30, 2009 2:59 pm
Forum: coding / développement
Topic: 0.6 news
Replies: 75
Views: 107725

Re: 0.6 news

What the bottleneck at now? /:^]
It was useful for bought new PC.
by xpoy
Tue Jun 30, 2009 2:58 pm
Forum: Announcements / Annonces
Topic: TA3D 0.6 alpha 12 for win32
Replies: 2
Views: 8733

Re: TA3D 0.6 alpha 12 for win32

testing.
Well, need a pack that no crash for some tourists, that I meet some guys touch TA and then want a better look then ask about TA3D, but they will trouble in actually version.