Search found 742 matches
- Thu Jul 09, 2009 6:26 am
- Forum: café
- Topic: Question for experienced programmer
- Replies: 25
- Views: 52684
Re: Question for experienced programmer
same as zuzuf, +/- not working /:^[
- Thu Jul 09, 2009 6:25 am
- Forum: café
- Topic: PC game top 100
- Replies: 7
- Views: 23527
Re: PC game top 100
TA had be first RTS(really total strategy) /:^]
- Wed Jul 08, 2009 8:21 pm
- Forum: café
- Topic: PC game top 100
- Replies: 7
- Views: 23527
Re: PC game top 100
25 OPERATION FLASHPOINT Release: 2001 Last year: 23 War happens at far longer range than games can usually simulate. Flashpoint threw everything out of the window: flow, pacing, balance, engine limitations - and just made it happen. You were fighting in a country, and you could see to the horizon in...
- Wed Jul 08, 2009 8:19 pm
- Forum: café
- Topic: PC game top 100
- Replies: 7
- Views: 23527
Re: PC game top 100
50 SILENT HUNTER III Release: 2005 Release: 47 Manning a submarine would be extremely difficult in real life. That's why, in Silent Hunter III, it's extremely difficult. But that's also why, when you finally load, aim and fire your torpedo perfectly, at exactly the right depth, it's one of the most ...
- Wed Jul 08, 2009 5:38 pm
- Forum: café
- Topic: PC game top 100
- Replies: 7
- Views: 23527
Re: PC game top 100
79 TOCA RACE DRIVER 3 Release: 2006 New Entry Race Driver may be relatively new, but those TOCA roots are as old as a nine year-old hill. The Race Driver tangent bravely jettisoned the titular TOCA cars (front-wheel drive, meh) before seeing RD3 suddenly explode into a riot of content. From karting ...
- Wed Jul 08, 2009 5:30 pm
- Forum: café
- Topic: PC game top 100
- Replies: 7
- Views: 23527
PC game top 100
PC Gamer's Top 100 PC Games 11-Jan-2007 The full spectrum of PC gaming joy. 33 Comments 'Greatest' is a rather fuzzy word - we prefer 'best'. These are the 100 best games, today. We don't care how influential or ground-breaking something is - is it the best? Should you play it now, after everything ...
- Wed Jul 08, 2009 5:18 pm
- Forum: coding / développement
- Topic: Player Profile and Mod Manager
- Replies: 16
- Views: 24608
Re: Player Profile and Mod Manager
/:^]
Got it
Diffrent set selecet before launch game, A HD set, a LD set.
Got it
Diffrent set selecet before launch game, A HD set, a LD set.
- Wed Jul 08, 2009 4:16 pm
- Forum: Online games / Parties en ligne
- Topic: 0.6 alpha 13 games
- Replies: 15
- Views: 82255
Re: 0.6 alpha 13 games
well, should talk game day with calendar, the tomorrow maybe confused some new man to this forum
- Wed Jul 08, 2009 4:07 pm
- Forum: Suggestion
- Topic: Music
- Replies: 8
- Views: 15029
Re: Music
players maybe not everyone want a personal music list, but moders glad to had this option
In this case, moders need a mothed change music by some things(that play.lst maybe could used the one in mod's hpi folden.)
In this case, moders need a mothed change music by some things(that play.lst maybe could used the one in mod's hpi folden.)
- Wed Jul 08, 2009 4:25 am
- Forum: Online games / Parties en ligne
- Topic: 0.6 alpha 13 games
- Replies: 15
- Views: 82255
Re: 0.6 alpha 13 games
ok, what's the game time?
- Wed Jul 08, 2009 4:22 am
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 107725
Re: 0.6 news
I enjoy freecom, that create for FPS, really cool and suitable /:^] For that huge war, yes it need a future great PC for play... But TA is a future game, TA3D1.0 maybe also this way/:^] And that fps, remeber me DOTA, lol. Play a super tank/ kobt FPS 5v5 with lots of small units control by other play...
- Wed Jul 08, 2009 4:16 am
- Forum: Tests
- Topic: 3 crash debuging (sdl.delay?)
- Replies: 12
- Views: 18552
Re: 3 crash debuging (sdl.delay?)
will try to follow this problem, but look like need follow in trac /:^{
Hadn't download newest trunk, it had be huge for net(20 kb/sec download speed, or less when svn)
And I advice compiler with map file, then load source when debug, it was helpful in trace.
Hadn't download newest trunk, it had be huge for net(20 kb/sec download speed, or less when svn)
And I advice compiler with map file, then load source when debug, it was helpful in trace.
- Wed Jul 08, 2009 4:13 am
- Forum: coding / développement
- Topic: Player Profile and Mod Manager
- Replies: 16
- Views: 24608
Re: Player Profile and Mod Manager
About the player profile...
hadn't know what will be include /:^]
That mod manager maybe really useful, but for player profile, a set up? or some things personal?
hadn't know what will be include /:^]
That mod manager maybe really useful, but for player profile, a set up? or some things personal?
- Tue Jul 07, 2009 8:31 pm
- Forum: Tests
- Topic: 3 crash debuging (sdl.delay?)
- Replies: 12
- Views: 18552
Re: 3 crash debuging (sdl.delay?)
importand, always crash when start a campaign games, it was helpful in locate problem...
- Tue Jul 07, 2009 8:25 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 107725
Re: 0.6 news
In this case, can we not limit by TA's limit, that make a 100 vs 100 players game..... Maybe in TA3D 1.0, It was able to play in 1000*1000 maps, though, a really total turely great wars carried out in some really big States(make up by 10 or more players), it was a long wars, that when player left in...
- Tue Jul 07, 2009 8:22 pm
- Forum: Suggestion
- Topic: Music
- Replies: 8
- Views: 15029
Re: Music
/:^[
I profer TABA one, that GOK one merely bad on change too quickly.
It was a theme, not a background music, just change farming to battle really fast, will make some trouble in game used...
I profer TABA one, that GOK one merely bad on change too quickly.
It was a theme, not a background music, just change farming to battle really fast, will make some trouble in game used...
- Tue Jul 07, 2009 8:19 pm
- Forum: Online games / Parties en ligne
- Topic: 0.6 alpha 13 games
- Replies: 15
- Views: 82255
Re: 0.6 alpha 13 games
Is this a cross-platform multi-play game? /:^]
- Tue Jul 07, 2009 6:40 pm
- Forum: Suggestion
- Topic: Inertia
- Replies: 5
- Views: 12088
Re: Inertia
/:^]
This is what I want say...
Needn't so good single unit AI, just make them not bad, then all ok. TA needn't every units be smart and great in run away...
This is what I want say...
Needn't so good single unit AI, just make them not bad, then all ok. TA needn't every units be smart and great in run away...
- Tue Jul 07, 2009 3:35 pm
- Forum: Suggestion
- Topic: Inertia
- Replies: 5
- Views: 12088
Inertia
A very important part of TA, inertia TA's 3D feel, or said truth was turely better than most whole 3D games, this due to inertia. The Brake, the slippage when trun in movement, and that unit's normal move, when you look at single unit, feel like it was a thing(not a object), a thing that really can ...
- Tue Jul 07, 2009 3:34 pm
- Forum: café
- Topic: TA3D music
- Replies: 8
- Views: 23909
Re: TA3D music
/:^]
Ths!
New music! Can't wait for this, can you make another battle music? I had add this one to footbar list..
Ths!
New music! Can't wait for this, can you make another battle music? I had add this one to footbar list..
- Tue Jul 07, 2009 12:04 pm
- Forum: café
- Topic: TA3D music
- Replies: 8
- Views: 23909
Re: TA3D music
Cool music
In my personal opinion, more strongs for core , like change tenor to bass
In my personal opinion, more strongs for core , like change tenor to bass
- Tue Jul 07, 2009 12:01 pm
- Forum: coding / développement
- Topic: Player Profile and Mod Manager
- Replies: 16
- Views: 24608
Re: Player Profile and Mod Manager
That's not diffcult, I remeber the player profile just save in setting folden
Mod info save in setting and define by mods folden
Mod info save in setting and define by mods folden
- Tue Jul 07, 2009 11:59 am
- Forum: Tests
- Topic: 3 crash debuging (sdl.delay?)
- Replies: 12
- Views: 18552
Re: 3 crash debuging (sdl.delay?)
will no and never try ubuntu, it really left me a worst experience
a simple introduction, in chinese. will not translate it, LOL /:^]
http://bbs.taclub.net/taclub/newta/view ... p?tid=9441
That VFS problem, maybe in open files, or create file..
a simple introduction, in chinese. will not translate it, LOL /:^]
http://bbs.taclub.net/taclub/newta/view ... p?tid=9441
That VFS problem, maybe in open files, or create file..
- Mon Jul 06, 2009 7:29 pm
- Forum: Units
- Topic: making Lua scripts for units
- Replies: 1
- Views: 11973
Re: making Lua scripts for units
Maybe we can post a topic in TAU for this new TA script
- Mon Jul 06, 2009 7:15 pm
- Forum: Tests
- Topic: 3 crash debuging (sdl.delay?)
- Replies: 12
- Views: 18552
Re: 3 crash debuging (sdl.delay?)
Will try that
There are a nearly problem, the VFS
Didn't know why, but it always crash when I want a game, in list the resouces. Play the camp/ change the mods, maybe some other parts will crash
And can't used SUH mod, so game crash in LD maps loaded every times
There are a nearly problem, the VFS
Didn't know why, but it always crash when I want a game, in list the resouces. Play the camp/ change the mods, maybe some other parts will crash
And can't used SUH mod, so game crash in LD maps loaded every times
- Mon Jul 06, 2009 6:54 am
- Forum: Tests
- Topic: 3 crash debuging (sdl.delay?)
- Replies: 12
- Views: 18552
3 crash debuging (sdl.delay?)
That quit game crash: 5157b8 wrong argc call memmove There are a nearly string "cache". And in this time moving second feature in resources. At least The memove's argc source and target was wrong, target no memory alloced. Set mod then into menu crash: Some time crash in here, 68ae98 (call 503470), ...
- Mon Jul 06, 2009 6:01 am
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 107725
Re: 0.6 news
Should play a 3v3 for test.
I can call some more for game.
This is test for net feature's work.
- Mon Jul 06, 2009 5:59 am
- Forum: Online games / Parties en ligne
- Topic: Use of this forum
- Replies: 3
- Views: 16894
Re: Use of this forum
ya, cool!
Player set a time for game
Server ask other player for this play, and reply first player some msg for game ok....
Player set a time for game
Server ask other player for this play, and reply first player some msg for game ok....
- Sun Jul 05, 2009 8:41 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 alpha 13 for win32
- Replies: 2
- Views: 9242
Re: TA3D 0.6 alpha 13 for win32
downloaded.
I'm ready for launch..
I'm ready for launch..
- Sun Jul 05, 2009 8:31 pm
- Forum: Online games / Parties en ligne
- Topic: Use of this forum
- Replies: 3
- Views: 16894
Re: Use of this forum
well, for this ues, I think we can set a comments or some other things in TA3D net lobby, that will be helpful in online game confer
- Sun Jul 05, 2009 8:29 pm
- Forum: Online games / Parties en ligne
- Topic: 0.6 alpha 13 games
- Replies: 15
- Views: 82255
Re: 0.6 alpha 13 games
today is 7,4
Infact I can play TA all days when had enough things
I set my time for work or free.
I Always keep warzone online, and if need msn, it was xpoy@live.cn
But maybe less times to online msn than forum /:^]
Infact I can play TA all days when had enough things
I set my time for work or free.
I Always keep warzone online, and if need msn, it was xpoy@live.cn
But maybe less times to online msn than forum /:^]
- Sun Jul 05, 2009 8:27 pm
- Forum: 3D Models
- Topic: 3D resources
- Replies: 21
- Views: 45352
Re: 3D resources
ya!
This is cool, I'm waiting for every features.....
This is cool, I'm waiting for every features.....
- Sun Jul 05, 2009 5:10 am
- Forum: Tests
- Topic: A interesting game
- Replies: 8
- Views: 21387
Re: A interesting game
Yes, make sure it crash about VFS code.
When reset mod, then back to main menu, that read mod data will crash
When reset mod, then back to main menu, that read mod data will crash
- Sun Jul 05, 2009 5:03 am
- Forum: Suggestion
- Topic: Music
- Replies: 8
- Views: 15029
Re: Music
In TAU, they are Ba- / Vohvelieläin
- Sat Jul 04, 2009 9:10 pm
- Forum: Suggestion
- Topic: Music
- Replies: 8
- Views: 15029
Music
In trac, that add a 3rd music, hehe I know 2 good music From GOK, TABA Get it from here: http://bbs.taclub.net/taclub/newta/attachment.php?aid=7594&k=ae3b68239e3e520fa3831bae6c3938af&t=1246741562&fid=11&sid=c391dHFCQF%2FbZZlA0pennjKlhgbtjgMC2fCdIWOLBXUu9HA http://bbs.taclub.net/taclub/newta/attachme...
- Sat Jul 04, 2009 8:52 pm
- Forum: Tests
- Topic: A interesting game
- Replies: 8
- Views: 21387
Re: A interesting game
Will try to install ubuntu in tommrrow
The win32 version had some problem due to some cross platform parts, that make some problems when debug /:^[
This problem surely about VFS, crash in VFS code, or crash when call VFS code...
The win32 version had some problem due to some cross platform parts, that make some problems when debug /:^[
This problem surely about VFS, crash in VFS code, or crash when call VFS code...
- Sat Jul 04, 2009 4:43 pm
- Forum: Tests
- Topic: A interesting game
- Replies: 8
- Views: 21387
Re: A interesting game
well, ta3d isn't a dos progrom, needn't wowexec.exe, should build in win32 subsystem. Want know what codes be run before crash and that after quit to game table. But it just crash when I want set some flags or some other in TA3D. Look like most goto linux and use gdb For linux install, are there som...
- Sat Jul 04, 2009 4:31 pm
- Forum: coding / développement
- Topic: Subversion + SSL
- Replies: 1
- Views: 5845
Re: Subversion + SSL
encryption, hehe
well, if there are some guys interesting in TA3D due to they got TA3D by hook milipili's source code upload.......
- Sat Jul 04, 2009 4:29 pm
- Forum: Tests
- Topic: Spec Map crash
- Replies: 2
- Views: 6627
Re: Spec Map crash
Yes did it. But it should crash due to not used rev31.gp3. I had try one mod that include rev31.gp3 datas for test In this case, it'll crash when map load features, not at LD map loaded. ?:^[ In now, a really strange problem. It happen when I try SUH mod for check rev31.gp3 out, but just crash when ...
- Sat Jul 04, 2009 1:54 pm
- Forum: Tests
- Topic: A interesting game
- Replies: 8
- Views: 21387
A interesting game
well, I had a great game play... Didn't know why, but the music be good, and the Orthographic Camera zoom be cool, that didn't change camera's angle, just zoom in or zoom out, though the camera zoom in zoom in then enter terrain, it was really cool good camera. And the stdout, maybe some diffrent fr...
- Fri Jul 03, 2009 6:49 pm
- Forum: Suggestion
- Topic: Critters
- Replies: 8
- Views: 13210
Re: Critters
some coder forums may help in this.
Don't make deceive language play, but there are lots of devlopers could help TA3D in actually, just didn't know TA3D. /:^[
Don't make deceive language play, but there are lots of devlopers could help TA3D in actually, just didn't know TA3D. /:^[
- Fri Jul 03, 2009 9:42 am
- Forum: Suggestion
- Topic: Critters
- Replies: 8
- Views: 13210
Re: Critters
Talk in this, remeber me the WC3 map editor.
We need a map editor good at scripter, or said good at multi-players campaigns...
Then players num will be very awesome
We need a map editor good at scripter, or said good at multi-players campaigns...
Then players num will be very awesome
- Fri Jul 03, 2009 8:43 am
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 40831
Re: Ta3D::String replacement
hehe, for performance feel
In game start, show intro at first, then start load.
It always be a halt before game, the screen hold on, the game not start
In game start, show intro at first, then start load.
It always be a halt before game, the screen hold on, the game not start
- Fri Jul 03, 2009 8:39 am
- Forum: Tests
- Topic: Spec Map crash
- Replies: 2
- Views: 6627
Spec Map crash
Maybe the VF problem
map from here
http://techsupportdesk.net/maps/ParisV1.4.zip
always crash after LD map loaded
map from here
http://techsupportdesk.net/maps/ParisV1.4.zip
always crash after LD map loaded
- Thu Jul 02, 2009 8:15 am
- Forum: coding / développement
- Topic: Ta3D::String replacement
- Replies: 32
- Views: 40831
Re: Ta3D::String replacement
Remove nearly all String::Format
Finshed?
Finshed?
- Tue Jun 30, 2009 7:29 pm
- Forum: coding / développement
- Topic: CD music bug
- Replies: 14
- Views: 19563
Re: CD music bug
eh. But these some small control hobits are important for players control. For example, hold shift and press patrol for reclaim, it may break the shift order list when players forget press shift after "relax shift and press patrol" In now, run TA3D, and then alt+tab out, then press a icon in taskbar...
- Tue Jun 30, 2009 7:24 pm
- Forum: Tests
- Topic: TA3D 0.6 on EEEPC 701 :)
- Replies: 1
- Views: 5468
Re: TA3D 0.6 on EEEPC 701 :)
:D EEEPC, haha. It wasn't for play, but if TA3D could play in telephone..... (just a accidental talk) In this case, mouse and keyboard should always be normal with any Fps, it will helpful in players feel. And that Nvida and Ati, hehe. No idea in their drivers. Ati keet stop update in long years. In...
- Tue Jun 30, 2009 3:31 pm
- Forum: coding / développement
- Topic: CD music bug
- Replies: 14
- Views: 19563
Re: CD music bug
Should in the resources folden, hehe I had set a debuger for system, and catched a crash: STATUS_ACCESS_VIOLATION That crash in load That keyborad couldn't get any input when press shift, hehe, a small problem And that units didn't need brake for stop. Air down land but could fire, lol :P And that d...
- Tue Jun 30, 2009 2:59 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 107725
Re: 0.6 news
What the bottleneck at now? /:^]
It was useful for bought new PC.
It was useful for bought new PC.
- Tue Jun 30, 2009 2:58 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 alpha 12 for win32
- Replies: 2
- Views: 8733
Re: TA3D 0.6 alpha 12 for win32
testing.
Well, need a pack that no crash for some tourists, that I meet some guys touch TA and then want a better look then ask about TA3D, but they will trouble in actually version.
Well, need a pack that no crash for some tourists, that I meet some guys touch TA and then want a better look then ask about TA3D, but they will trouble in actually version.