Search found 2055 matches
- Fri Dec 03, 2010 7:07 pm
- Forum: Units
- Topic: My lil' units
- Replies: 23
- Views: 53682
Re: My lil' units
Durand - i like the big one )
- Mon Nov 29, 2010 7:09 pm
- Forum: Suggestion
- Topic: So, maps?
- Replies: 18
- Views: 42503
Re: So, maps?
Not yet. Xpoy wanted to create new map format for TA3D, but it is not published yet, so I don`t know how the progress is going.
- Thu Nov 25, 2010 8:44 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 248473
Re: Current beta packages
Hehehe, yeah, i guess it was unnoticed )
- Wed Nov 24, 2010 6:32 am
- Forum: Units
- Topic: My lil' units
- Replies: 23
- Views: 53682
Re: My lil' units
AAAWESOMNESS!!!
P.S. You`ve got the land texture crippled - turn off "texture compression" option.
P.S. You`ve got the land texture crippled - turn off "texture compression" option.
- Fri Nov 19, 2010 6:41 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 248473
Re: Current beta packages
I'm not sure I understand. :oops: Also another bug/feature ( :P ) sometimes the whole maps is pure white like a think fog, until zoomed all the way out, then when you zoom in again the white fades in and you can't see anything... No, this is definately not a feature ) How about some screenshots? (F...
- Thu Nov 18, 2010 8:17 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 248473
Re: Current beta packages
Well, it`s not a bug, it`s a feature. It`s wave type "2" and the one you was talking about a little earlier - are the type "1" waves. No waves are the type "0" )Matman wrote:but half the time massive white lines cover the map.
Now the type 2 and 1 are on. If you set waves to off, the type 2 will stay "on".
Re: r2717
Here`s the new set of the animated trees. Just replace the old ones. Oaks are too animated now ) And two more annoying bugs 1. During the movement of any unit if you click to move to another point - units stops INSTANTLY and then begin to accelerate and move. In OTA units don`t stop if ordered to mo...
Re: r2717
Here`s save. There are a bunch of peewees - try to send them to walk around and you`ll see )
P.S. Wanted to add some default animation for Archipelagus trees (the one with many leaves) but can`t find the exact name. Can you help?
P.S. Wanted to add some default animation for Archipelagus trees (the one with many leaves) but can`t find the exact name. Can you help?
r2717
Even on my Win7, And Phenom 945 and 2 GB of 1333 MHz RAM the firs loading process (especially the part with 3D models loading) took several minutes - something like 3-4 minutes to build the cache. Emmm, Zuzuf, i`ve got some descent CPU power here and still it is slow as hell - there is definately so...
- Tue Nov 16, 2010 1:58 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 248473
Re: Current beta packages
Any news about ta3d.exe?
- Mon Nov 15, 2010 2:31 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 248473
Re: Current beta packages
There`s no easy way to fix the wave orientation on the land edges, especially the narrow ones. The line wave algorythm was the most basic one. The long white wave that is running through all the shore is more advanced wave algorythm. The main trouble as you can see connected with the height map. The...
- Mon Nov 15, 2010 11:09 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 248473
Re: Current beta packages
Binarie would be helpfull to run the game )) there is no ta3d.exe file in the latest package 2714 still... (
- Sun Nov 14, 2010 6:29 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 248473
Re: Current beta packages
Yeah, the binarie would be helpfull to test ))
- Fri Nov 12, 2010 1:31 pm
- Forum: Textures
- Topic: Some interesting site :)
- Replies: 5
- Views: 18624
Re: Some interesting site :)
OMFG !!! I do love the view )
- Thu Nov 11, 2010 4:06 pm
- Forum: Textures
- Topic: Some interesting site :)
- Replies: 5
- Views: 18624
Re: Some interesting site :)
http://www.tutorialsforblender3d.com/Mo ... tii_1.html instead of fossil.
http://www.tutorialsforblender3d.com/Mo ... ree_1.html instead of sprite trees
Hell, Zuzuf - you definately should create support for High-color maps!
http://www.tutorialsforblender3d.com/Mo ... ree_1.html instead of sprite trees
Hell, Zuzuf - you definately should create support for High-color maps!
- Tue Nov 09, 2010 1:43 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha 8 for windows
- Replies: 19
- Views: 46994
Re: 3DMEditor2 alpha 8 for windows
looks like something wrong with your videocard or videodriver.... My guess...
- Mon Nov 08, 2010 2:04 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha 8 for windows
- Replies: 19
- Views: 46994
Re: 3DMEditor2 alpha 8 for windows
Maybe you should try to run it on the similar software and OS as yours and try to find the difference?
I can`t say if there is a debug log.
I can`t say if there is a debug log.
- Sun Nov 07, 2010 8:47 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha 8 for windows
- Replies: 19
- Views: 46994
Re: 3DMEditor2 alpha 8 for windows
from any folder, it don`t need additional files to run.
- Fri Nov 05, 2010 4:36 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha 8 for windows
- Replies: 19
- Views: 46994
Re: 3DMEditor2 alpha 8 for windows
Works fine for me
- Wed Nov 03, 2010 6:28 pm
- Forum: Suggestion
- Topic: Unused code: Solar diversity
- Replies: 7
- Views: 22872
Re: Unused code: Solar diversity
Yeah - some kind of "tree teath"
- Tue Nov 02, 2010 10:06 pm
- Forum: Suggestion
- Topic: Unused code: Solar diversity
- Replies: 7
- Views: 22872
Re: Unused code: Solar diversity
As always - they just don`t make it in time )
- Mon Nov 01, 2010 7:57 pm
- Forum: Suggestion
- Topic: Unused code: Solar diversity
- Replies: 7
- Views: 22872
Re: Unused code: Solar diversity
I like the idea, but there should be balance - ither wind or solar energy. Or both at the same time, but not the absence of both.
- Wed Oct 27, 2010 5:27 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta r2707
- Replies: 9
- Views: 26085
- Wed Oct 27, 2010 5:20 pm
- Forum: Tests
- Topic: r2699 bugs
- Replies: 4
- Views: 16826
r2699 bugs
Bug: - music settings (selection of the tracks that should be played in battle and in game) don`t stored after game restart. - sometimes game restart brings instant "Victory" message. (More info about this I`ll provide soon) Suggestions - replace original camera mode pictures with this one http://to...
- Sun Oct 24, 2010 12:18 pm
- Forum: Tests
- Topic: 0.6.0 WIP 2663
- Replies: 11
- Views: 29274
Re: 0.6.0 WIP 2663
Well, so how about self-studing AI based on neuro-network and internet database? )
- Sun Oct 24, 2010 7:57 am
- Forum: coding / développement
- Topic: New texture quality option
- Replies: 4
- Views: 17860
Re: New texture quality option
That`s some really usefull option you have here )
- Fri Oct 22, 2010 6:56 am
- Forum: coding / développement
- Topic: Trac down due to a maintenance
- Replies: 1
- Views: 13091
- Sun Oct 17, 2010 6:18 pm
- Forum: Announcements / Annonces
- Topic: Package building system
- Replies: 6
- Views: 20433
- Sun Oct 17, 2010 4:01 pm
- Forum: café
- Topic: Small project
- Replies: 4
- Views: 16822
Re: Small project
Glad to hear ) Doing great as always ) It`s sad that my knowlege of programming don`t allow me to understand it fully
- Sun Oct 17, 2010 7:57 am
- Forum: Suggestion
- Topic: Quite a nice thread on TAU
- Replies: 2
- Views: 14441
- Sat Oct 09, 2010 5:59 am
- Forum: Tests
- Topic: Crash 2686
- Replies: 2
- Views: 11915
Re: Crash 2686
Ok, thanks
- Thu Sep 23, 2010 5:26 am
- Forum: Tests
- Topic: Crash 2686
- Replies: 2
- Views: 11915
Crash 2686
Logs: http://totalannihilation.getbb.ru/downl ... php?id=161
OS: Windows
Totala1.hpi + totala2.hpi + free resource pack
Any ideas?
OS: Windows
Totala1.hpi + totala2.hpi + free resource pack
Any ideas?
Re: Lasers!
Because lasers are the sources of light. They should make things around look brighter, but not to cast shadows )slogic wrote:Why? Make it optional.zuzuf wrote:I removed those shadows
- Mon Sep 20, 2010 9:54 am
- Forum: Tests
- Topic: 0.6.0 WIP 2663
- Replies: 11
- Views: 29274
Re: 0.6.0 WIP 2663
AI is almost absent now, so AI part is not the one you should worry about.
Try to test units behaviour, engine bugs and so on stuff, that are currently undergoing.
Try to test units behaviour, engine bugs and so on stuff, that are currently undergoing.
- Mon Sep 20, 2010 9:52 am
- Forum: coding / développement
- Topic: How to... lasers ?
- Replies: 2
- Views: 14664
- Sun Sep 19, 2010 12:50 pm
- Forum: coding / développement
- Topic: SVN repository location change
- Replies: 3
- Views: 16356
Re: SVN repository location change
It requesting authorisation to me ;(
- Mon Sep 13, 2010 6:11 am
- Forum: Suggestion
- Topic: Found that, too : TA refence bible.
- Replies: 3
- Views: 16019
Re: Found that, too : TA refence bible.
Looks very interesting even for me
- Mon Sep 13, 2010 6:07 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta r2686
- Replies: 5
- Views: 19646
Re: TA3D 0.6 beta r2686
Great news I guees new thread on TAU should be made
- Mon Sep 13, 2010 6:05 am
- Forum: café
- Topic: missing all
- Replies: 11
- Views: 29211
Re: missing all
Yep
- Thu Sep 02, 2010 5:42 am
- Forum: Units
- Topic: Spin in reverse direction
- Replies: 9
- Views: 25531
Re: Spin in reverse direction
Try using numbers of angles below zero, like -2, -5 and so on.
- Sat Aug 21, 2010 8:27 pm
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 53910
Re: The game replace my unit with this unknown one
)) Multisupport sometimes is hard to bugfix.
- Mon Aug 02, 2010 5:29 pm
- Forum: 3D Models
- Topic: Help... ;]
- Replies: 12
- Views: 29221
Re: Help... ;]
Try to have less than 100-200 polygons per unit. Details can be obtained through texturing.
- Fri Jul 30, 2010 3:21 pm
- Forum: 3D Models
- Topic: Help... ;]
- Replies: 12
- Views: 29221
Re: Help... ;]
Yep
- Wed Jul 28, 2010 5:12 pm
- Forum: 3D Models
- Topic: Help... ;]
- Replies: 12
- Views: 29221
Re: Help... ;]
There are several thing you can look at: For the start you can look here http://trac.ta3d.org/wiki/Modding In a short way: - create model in *.3ds format - texture it with UV mapping Use 3DMeditor to convert *.3ds to *.3dm Change name of units to the one from the default ones and put in in /ta3d/obj...
- Wed Jul 28, 2010 2:56 pm
- Forum: 3D Models
- Topic: Help... ;]
- Replies: 12
- Views: 29221
Re: Help... ;]
Not a problem, there are several people here who can create different units for TA3D.
What exactly do you want to know?
What exactly do you want to know?
- Thu Jul 15, 2010 3:43 pm
- Forum: Announcements / Annonces
- Topic: New package building system
- Replies: 4
- Views: 17669
Re: New package building system
Cool news
- Tue Jul 13, 2010 12:30 pm
- Forum: Help / Aide
- Topic: The game replace my unit with this unknown one
- Replies: 22
- Views: 53910
Re: The game replace my unit with this unknown one
Clear cache dir maybe?
- Thu Jul 01, 2010 5:27 am
- Forum: Units
- Topic: My lil' model
- Replies: 3
- Views: 15380
Re: My lil' model
Good looking models by the way
- Sat Jun 26, 2010 5:26 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174131
Re: Nice pictures that may be used in Ta3D
Gameplay would be great for first person view, as well as for perspective view. There are still many bugs left and pathfinding and AI lacking perfection
- Sat Jun 26, 2010 12:10 pm
- Forum: coding / développement
- Topic: Nice pictures that may be used in Ta3D
- Replies: 75
- Views: 174131
Re: Nice pictures that may be used in Ta3D
What for? Ta3D already do have more detailed units that it have to, so there is no need in more detailed models.
But pathfinding and units interaction are steel need improvement.
But pathfinding and units interaction are steel need improvement.