Search found 2055 matches
- Sat Apr 07, 2012 2:25 pm
- Forum: café
- Topic: Registration lock?
- Replies: 9
- Views: 31800
Re: Registration lock?
URL, damn, forbid to post URL links for users with less than 50 messages )
- Sat Apr 07, 2012 2:24 pm
- Forum: café
- Topic: Forum spambots... gah
- Replies: 11
- Views: 28576
Re: Forum spambots... gah
Just forbid posting with "links" in the messages and it should be fine )
- Sat Apr 07, 2012 2:22 pm
- Forum: coding / développement
- Topic: ta3d coding
- Replies: 16
- Views: 43360
Re: ta3d coding
Well - that`s something to remember! TAK was not so bad anyway...
- Sat Apr 07, 2012 2:16 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
Re: Current beta packages
I've just deleted some spams maybe I'll build and release something soon (as I start playing with a cousin I will likely find motivation to fix bugs ... when I find time :D). Great! I can`t find anymore reasons how to tell russian community that ta3d don`t evolve - we are still belive to get our ha...
- Wed Dec 28, 2011 4:12 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
Re: Current beta packages
pa, I guess zuzuf is really busy, it was normaly to delay cause it's hardly to re-enter the state. And TA3D is a pretty big project, so to have a clean view in whole for update/fix bugs, it really need to be free for have the feel that I can do it! :D It's ok to wait zuzuf for me ... He`s a little ...
- Tue Nov 01, 2011 1:41 pm
- Forum: café
- Topic: Registration lock?
- Replies: 9
- Views: 31800
Re: Registration lock?
The problem is that anti-spam restrictions can be easilly bypassed by had-typing of captcha - all other can be done automatically. In such case - there is no protection against such spam methods except that was mentioned above.
- Tue Nov 01, 2011 10:25 am
- Forum: café
- Topic: Registration lock?
- Replies: 9
- Views: 31800
Re: Registration lock?
Well, AFIK we can:
1. add restriction to posting for new registered persons - 1 day, it should be more than enought.
2. restrict for newly registered bots to post messages with URL links.
3. ....
4. PROFIT!!!
1. add restriction to posting for new registered persons - 1 day, it should be more than enought.
2. restrict for newly registered bots to post messages with URL links.
3. ....
4. PROFIT!!!
- Fri Oct 28, 2011 3:36 pm
- Forum: Tests
- Topic: r2932 tests
- Replies: 2
- Views: 13239
Re: r2932 tests
screenshot() will do it for you )
- Fri Oct 28, 2011 3:34 pm
- Forum: Suggestion
- Topic: many new types of ta3d suggestions! :D
- Replies: 6
- Views: 35200
Re: many new types of ta3d suggestions! :D
So why don`t you use it?Flashbang232 wrote:Zuzuf, even though im a kid, i have my connections =)

- Fri Oct 28, 2011 3:26 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
Re: Current beta packages
Sorry for the long time not being there. I've been really busy and recently sick. TA3D is not dying actually but things are going slowly because releasing TA3D 0.6 implies fixing a windows specific compilation error and because I develop with windows at work I am a bit fed up with it right now whic...
- Tue Oct 04, 2011 6:42 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
Re: Current beta packages
Some people says that Ta3d is dying... They are wrong Zuzuf, are they?
- Tue Sep 13, 2011 2:30 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
- Thu Aug 18, 2011 12:32 pm
- Forum: coding / développement
- Topic: Shadows! :D
- Replies: 5
- Views: 18287
Re: Shadows! :D
Screenshot ))) screenshot ))) !!
- Mon Aug 01, 2011 4:29 pm
- Forum: Units
- Topic: Beherith public domain T2 Core units
- Replies: 3
- Views: 33112
Re: Beherith public domain T2 Core units
Damn... That looks cool 

- Mon Aug 01, 2011 4:28 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
Re: Current beta packages
Soooouuuu... where mah win32 binaries



- Mon Aug 01, 2011 8:29 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
- Mon Jul 18, 2011 3:11 pm
- Forum: café
- Topic: Forum spambots... gah
- Replies: 11
- Views: 28576
Re: stop this piece of shit
Trying to delete annoying stuff from time to time, hope it helps a little.
Also - maybe you should add email approvment? I guest it`ll make major part of bots useless.
Also - maybe you should add email approvment? I guest it`ll make major part of bots useless.
- Mon Jul 18, 2011 3:09 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
Re: Current beta packages
Maybe you can remotely build the latest binarie? I`m kinda missing new betas 

- Mon Jul 18, 2011 3:08 pm
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 358282
Re: my attempt to re-create OTA Urban stuff..
Maybe because of huge amount of sprite objects on it? 

- Fri Jul 15, 2011 8:54 am
- Forum: Suggestion
- Topic: TA3d using a "external shell" to detect stuff....
- Replies: 3
- Views: 15425
Re: TA3d using a "external shell" to detect stuff....
Hehe, heheheFlashbang232 wrote:Well of course zuzuf, this is why we have balthazar here =Pvery powerful compressor
maaaan, this is 15% dissapointment.
but yay, glad it can be implemented !

- Fri Jul 15, 2011 8:49 am
- Forum: 3D Models
- Topic: my attempt to re-create OTA Urban stuff..
- Replies: 44
- Views: 358282
Re: my attempt to re-create OTA Urban stuff..
Sadly, but it does seem so...
- Thu Jun 09, 2011 3:41 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
Re: Current beta packages
Any news since 17 of April
?

- Sun Mar 20, 2011 7:17 am
- Forum: Help / Aide
- Topic: Specifications....
- Replies: 4
- Views: 16683
Re: Specifications....
Also be warned that to make square particles you should edit sprites to sqares with 2 times reduced sides so you`ll get square particle in two times bigger square canvas.
That should be done because of the blending effect that makes square particles look like circles.
That should be done because of the blending effect that makes square particles look like circles.
- Mon Mar 14, 2011 5:17 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
Re: Current beta packages
Great )
- Fri Mar 04, 2011 4:53 pm
- Forum: Online games / Parties en ligne
- Topic: 0.6 alpha 13 games
- Replies: 15
- Views: 71209
Re: 0.6 alpha 13 games
Неа, пока нет. Можешь прислать личным сообщением или на электронную почту администраторам (кнопки слева под никами).
Hehe, not yet. You can send a feedback using PM or EMAIL buttons under the nick to any of Moderators - Zuzuf, Milipili or me.
Hehe, not yet. You can send a feedback using PM or EMAIL buttons under the nick to any of Moderators - Zuzuf, Milipili or me.
- Wed Mar 02, 2011 6:49 pm
- Forum: Suggestion
- Topic: website
- Replies: 1
- Views: 11581
Re: website
Nice, but i somehow do like the present one.
- Thu Feb 24, 2011 7:10 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
Re: Current beta packages
Even wired do looks cool )
- Fri Feb 18, 2011 7:33 am
- Forum: Map features
- Topic: Feature replacement time!
- Replies: 8
- Views: 47062
Re: Feature replacement time!
Matman - you are doind a really great! Now Ta3D have descent models for maps )
- Fri Feb 18, 2011 7:29 am
- Forum: café
- Topic: Screenshots that should be added to Ta3d screenshot page
- Replies: 3
- Views: 12964
- Wed Feb 16, 2011 8:55 am
- Forum: Maps
- Topic: Lushers! (New map)
- Replies: 9
- Views: 25216
Re: Lushers! (New map)
I don`t really interested HOW it was done, but the result is PURE AWESOMNESS!
- Tue Feb 15, 2011 11:54 am
- Forum: Maps
- Topic: Lushers! (New map)
- Replies: 9
- Views: 25216
Re: Lushers! (New map)
Great trees indeed
- Tue Feb 15, 2011 6:43 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
Re: Current beta packages
Good ) Time to update the buglist )
Re: r2802
Opps, the one that are from beta 11 version was ment to be tested and moved up to the main list, but I don`t yet managed to test it all (((zuzuf wrote:hum, maybe you should rename duplicate bug numbers ... there are two 20, of course I fixed only one
Re: r2802
Updated. Bug 20 is still present.
- Sat Feb 12, 2011 7:19 pm
- Forum: Tests
- Topic: My first experience
- Replies: 13
- Views: 28586
Re: My first experience
Any advice on which version of 0.6 to download? I can't get the latest one to run and don't really have time to test all of them If I could help by sending crash logs or something I can too, I just don't know which files would be useful to you. Grab the one that have higher number. r2827 up to date...
Re: r2802
Updated. 27,28,29,30 - from Sarwajagat message on tau.
- Thu Feb 10, 2011 5:06 pm
- Forum: Help / Aide
- Topic: Ta3d doesnt run properly
- Replies: 10
- Views: 24817
Re: Ta3d doesnt run properly
Flashbang232 - it can be water quality or shadows quality that significally slows down game.
- Thu Feb 10, 2011 6:51 am
- Forum: Help / Aide
- Topic: Yo yo yo Ta3d crashes yo yo
- Replies: 10
- Views: 22068
Re: Yo yo yo Ta3d crashes yo yo
You can track changelist here http://trac.ta3d.org/timeline
- Wed Feb 09, 2011 7:13 pm
- Forum: Maps
- Topic: Lushers! (New map)
- Replies: 9
- Views: 25216
Re: Lushers! (New map)
The lovely one )
- Wed Feb 09, 2011 1:21 pm
- Forum: coding / développement
- Topic: Water Frag/Vert Files
- Replies: 8
- Views: 20784
Re: Water Frag/Vert Files
The lines are not white anymore )Flashbang232 wrote:Also, ultimate water quality has those weird white lines, which is why i brought up this issue in the first place
Re: r2802
Updated. Added 24,25,26 and suggestion about animated sun postioning.
- Wed Feb 09, 2011 9:13 am
- Forum: coding / développement
- Topic: Water Frag/Vert Files
- Replies: 8
- Views: 20784
Re: Water Frag/Vert Files
This is possible. However these constants were generated by a program (basically it's a random set of parameters which produced visually good results) in order to produce complex patterns. If you want to add details, it'll have a cost and it's not easy to get a convincing set of parameters. If you ...
- Wed Feb 09, 2011 9:12 am
- Forum: Help / Aide
- Topic: Yo yo yo Ta3d crashes yo yo
- Replies: 10
- Views: 22068
Re: Yo yo yo Ta3d crashes yo yo
I guess it`s the integrated videocard case )zuzuf wrote:Does r2767 lag too ?
Re: r2802
Getting error each time I quit the game.
Logs attached.
Logs attached.
Re: r2802
Updated. Fog now works, but land units can pass through it - should be fixed.
- Tue Feb 08, 2011 6:02 pm
- Forum: Help / Aide
- Topic: Ta3d doesnt run properly
- Replies: 10
- Views: 24817
Re: Ta3d doesnt run properly
Try to run the latest version.
Re: r2802
Updated 22.
- Sun Feb 06, 2011 8:30 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 207113
Re: Current beta packages
Gotta catch them all )zuzuf wrote:New packages built from r2819 are ready.
Re: r2802
Updated - added 20 and 21
- Sun Feb 06, 2011 7:03 pm
- Forum: Help / Aide
- Topic: Yo yo yo Ta3d crashes yo yo
- Replies: 10
- Views: 22068
Re: Yo yo yo Ta3d crashes yo yo
Flashbang232 - are you using clean install?