Search found 5 matches
- Wed Mar 02, 2011 10:52 am
- Forum: Suggestion
- Topic: A bit of a suggestions...
- Replies: 1
- Views: 13841
A bit of a suggestions...
1)True 2 phase weapons,example a sub launching VLS in the water. 1st state is an underwater weapon,that will damage nearby unit if the unit happen to be above the launch trajectory. 2nd state is a normal VLS missile.Another example is a nuke that able to split to other 4 different warheads when it's...
- Fri Feb 25, 2011 4:51 pm
- Forum: Suggestion
- Topic: Shields!
- Replies: 2
- Views: 15445
Re: Shields!
I know it's going too much for TA3D to handle,just listing possible tags for true shield characteristic as accurate as possible.Yeah,i guess the shield behaviour & shield rendering could be defined by the LUA files and perhaps use similar tags as listed above..to tell modders which is which.. :o Imp...
- Fri Feb 25, 2011 4:09 pm
- Forum: Suggestion
- Topic: Nanolathe stuff
- Replies: 6
- Views: 22741
Re: Nanolathe stuff
I can haz different nanolathe effects?
NanolatheEffect=0; //0 for TA one, 1 for nanolathe effect similar to when a Tau earth caste build something-see W40k Dark Crusade game, 2 for placing beacon which the building drop out of the sky-see W40k Dark Crusade when a Servitor builds something
NanolatheEffect=0; //0 for TA one, 1 for nanolathe effect similar to when a Tau earth caste build something-see W40k Dark Crusade game, 2 for placing beacon which the building drop out of the sky-see W40k Dark Crusade when a Servitor builds something
- Fri Feb 25, 2011 3:41 pm
- Forum: Suggestion
- Topic: [Long rant] Making the game non-coder contributors friendly
- Replies: 22
- Views: 52560
Re: [Long rant] Making the game non-coder contributors frien
More tags are indeed needed,will post some in a few!
Can TA3D have a mission/map editor like Starcraft?
Can TA3D have a mission/map editor like Starcraft?
- Fri Feb 25, 2011 3:35 pm
- Forum: Suggestion
- Topic: Shields!
- Replies: 2
- Views: 15445
Shields!
Watch this space....brand new proposed shield tags and....Shield.tdf specially for defining a shield for...TA3D use! :o The forum don't allow me to upload txt file...so putting it in the code thing below! TA3D should load up the Define tags in parts..and if a tag is missing,TA3D shouldn't load it an...