Search found 74 matches

by Durand
Fri Sep 07, 2012 9:29 pm
Forum: Announcements / Annonces
Topic: Help with TA3D (coding, installation, etc)
Replies: 1
Views: 22270

Re: Help with TA3D (coding, installation, etc)

You mean the project is not dead ?

Only thing i ask : TA3D being able to work on my Linux computer anew.
by Durand
Wed Jul 18, 2012 6:48 pm
Forum: café
Topic: linux installation
Replies: 2
Views: 15699

Re: linux installation

You know, i think TA3D is dead. I can't install it anymore on my own linux for months because, apparently, lib dependancies. It's sad, because it was the most easily modable 3D game i have ever seen, with it's direct use of OBJ files with included joints. But i suppose it can't be helped. I think th...
by Durand
Tue Apr 10, 2012 7:37 pm
Forum: Announcements / Annonces
Topic: Is TA3D dead now?
Replies: 6
Views: 24558

Re: Is TA3D dead now?

Actually, to attract help, the game needs to work. Not being a godlike game with all Starcraft 2 features, but simply work. What stop the game to be enjoyable for player, for now ? What don't work ? That's what need to be worked on. The remainder can wait. I don't remember what blocked me in my game...
by Durand
Tue Apr 10, 2012 7:31 pm
Forum: Help / Aide
Topic: TA3D can't install : libglew1.5 dependance problem
Replies: 3
Views: 18486

Re: TA3D can't install : libglew1.5 dependance problem

I have glew 1.7.

Will give a try again tonight.
by Durand
Mon Jan 16, 2012 5:54 pm
Forum: Help / Aide
Topic: TA3D can't install : libglew1.5 dependance problem
Replies: 3
Views: 18486

TA3D can't install : libglew1.5 dependance problem

Hello. I can't install TA3D on my LMDE (linux/debian). Here : sudo apt-get install ta3d Lecture des listes de paquets... Fait Construction de l'arbre des dépendances Lecture des informations d'état... Fait Certains paquets ne peuvent être installés. Ceci peut signifier que vous avez demandé l'imposs...
by Durand
Sun Jul 24, 2011 4:10 pm
Forum: Units
Topic: Beherith public domain T2 Core units
Replies: 3
Views: 36821

Beherith public domain T2 Core units

http://springrts.com/phpbb/viewtopic.php?f=9&t=23244 Honestly, i don't like the "free pack" units, and i don't really like theses too (maybe i'm nostalgic, or maybe i find them too hard to differenciate), but if you need a full range of T2 public domain units for Core looking good with the free pac...
by Durand
Mon Jul 18, 2011 11:31 am
Forum: Help / Aide
Topic: TA3D freeze after 5-6 minutes.
Replies: 10
Views: 29937

Re: TA3D freeze after 5-6 minutes.

AH, very well, but it's confusing for a debug file. Is it possible to make the parser look at the FBI before write this debug line. Like "no Builder line in the FBI, i don't ask for a "QueryNanoPiece" function" ? I don't know if you need a Builder=1 for repairing/reclaiming/rez. By the way, if someb...
by Durand
Mon Jul 18, 2011 11:09 am
Forum: Suggestion
Topic: wait_for_turn => wait_for_move
Replies: 2
Views: 14983

Re: wait_for_turn => wait_for_move

AH ? Thank you, i don't now why it have escaped me.
by Durand
Sat Jul 16, 2011 10:29 am
Forum: Help / Aide
Topic: No Core Adv. Construction Sub
Replies: 6
Views: 22566

Re: No Core Adv. Construction Sub

It's a problem in the SideData. I just looked at mine and, for some reason, in the CORASY (adv core shipyard) menu, the CORCS (T1 con ship) replace the CORACSUB (T1 con sub). The CORACSUB build menu is here, but there is a three lines spaces before its Build1. Somebody probably tried to do something...
by Durand
Sat Jul 16, 2011 9:53 am
Forum: 3D Models
Topic: my attempt to re-create OTA Urban stuff..
Replies: 44
Views: 382066

Re: my attempt to re-create OTA Urban stuff..

Uh ? Why that ?
by Durand
Thu Jul 14, 2011 12:55 pm
Forum: Help / Aide
Topic: No Core Adv. Construction Sub
Replies: 6
Views: 22566

Re: No Core Adv. Construction Sub

Tried to look at, but the game always crash before i can finish the adv core shipyard (freezing screengame and nearly all datas in RAM deleted). Look like the LUA parser has a lot of problem : Lot and lot and lot of 'function not found" for scripts that don't even ask for theses functions - like nan...
by Durand
Sun Jul 10, 2011 3:44 pm
Forum: Help / Aide
Topic: TA3D freeze after 5-6 minutes.
Replies: 10
Views: 29937

Re: TA3D freeze after 5-6 minutes.

ANd i'm pretty sure there is some confusion in the LUA parsers or included lua files :

Code: Select all

[Sun Jul 10 17:01:50 2011][ta3d][debug] [script::lua] execute: function not found `QueryNanoPiece` (armllt : QueryNanoPiece)
I find this one pretty entertaining.
by Durand
Sun Jul 10, 2011 8:41 am
Forum: Help / Aide
Topic: TA3D freeze after 5-6 minutes.
Replies: 10
Views: 29937

Re: TA3D freeze after 5-6 minutes.

No one of my added/replacing models have texture, from the start. I still try to understand how i have to add colors for the game use it.

No, i don't tried with another version. How i do that ?
by Durand
Sat Jul 09, 2011 11:41 am
Forum: Suggestion
Topic: wait_for_turn => wait_for_move
Replies: 2
Views: 14983

wait_for_turn => wait_for_move

I suggest the followinf added command in the lua :

wait_for_move.

We have wait_for_turn, but no wait_for_move.
by Durand
Wed Jun 29, 2011 2:01 am
Forum: Help / Aide
Topic: TA3D freeze after 5-6 minutes.
Replies: 10
Views: 29937

Re: TA3D freeze after 5-6 minutes.

I look up. But two things : - It's maybe one of my two new buildings : Apparently, the game don't like some deleting i have done in some faces (a lot where dupliqued with the exact same coordinates), and refuse two draw the remaining correctly (they are drawn like some shadows). I have redone one an...
by Durand
Sun Jun 26, 2011 12:54 am
Forum: Help / Aide
Topic: TA3D freeze after 5-6 minutes.
Replies: 10
Views: 29937

Re: TA3D freeze after 5-6 minutes.

Well, it's not the map after all. Still freeze from time to time.
by Durand
Sat Jun 25, 2011 2:02 am
Forum: Help / Aide
Topic: TA3D freeze after 5-6 minutes.
Replies: 10
Views: 29937

Re: TA3D freeze after 5-6 minutes.

Apparently, it was a map fault. Now, i put them in the ressources/maps folder, and the game don't freeze anymore (and don't see the maps).
by Durand
Fri Jun 24, 2011 7:26 pm
Forum: Help / Aide
Topic: TA3D freeze after 5-6 minutes.
Replies: 10
Views: 29937

TA3D freeze after 5-6 minutes.

When i say freeze, i mean freeze : Even the mouse don't move anymore (don't freeze the system mouse, only the in-game one). I have to kill the service. By the way, there is each time five (5 !) sh process in zombie mode that are auto-killed when i kill TA3D. I don't find anything that make the game ...
by Durand
Tue Apr 26, 2011 2:15 pm
Forum: Tests
Topic: wierd pixellation on res below 1366x768
Replies: 8
Views: 21931

Re: wierd pixellation on res below 1366x768

Il veut dire dans un terminal.
by Durand
Fri Apr 22, 2011 11:29 am
Forum: Tests
Topic: r2918
Replies: 1
Views: 11121

r2918

Essayé dès cette nuit.

Mon mod est bien reconnu. Je crois que je vais commencer par refaire mes usines d'unités :('

Problèmes :

- Je ne parviens pas à ajouter/enlever des unités d'une sélection.
- Wow, ça fait sacrément chauffer le CPU !

As-tu jeté un oeil aux problèmes de transport multi-unités ?
by Durand
Tue Mar 29, 2011 12:57 am
Forum: coding / développement
Topic: Insane idea for escalation
Replies: 9
Views: 25822

Re: Insane idea for escalation

If i may, how that go, for my problem ?
by Durand
Mon Mar 28, 2011 5:00 pm
Forum: Maps
Topic: Lushers! (New map)
Replies: 9
Views: 28396

Re: Lushers! (New map)

Well, you need a minimap with not to much details : It's for see what is where, essentially.
by Durand
Fri Mar 18, 2011 10:44 am
Forum: Tests
Topic: R2887 - mod units not found anymore.
Replies: 6
Views: 19241

Re: R2887 - mod units not found anymore.

Okay, perfect, thanks.
by Durand
Fri Mar 18, 2011 8:41 am
Forum: Tests
Topic: R2887 - mod units not found anymore.
Replies: 6
Views: 19241

Re: R2887 - mod units not found anymore.

I never had any anim folder (or gaf file) for this mod.
by Durand
Wed Mar 16, 2011 3:40 pm
Forum: coding / développement
Topic: Is there anything I can do for help?
Replies: 17
Views: 41536

Re: Is there anything I can do for help?

Of course, since multi-player team games need to have the same name for the same units, you can get vengeance by doing your mod entirelly in non-english language.
by Durand
Tue Mar 15, 2011 3:06 pm
Forum: Tests
Topic: R2902 : Units still not found
Replies: 4
Views: 16462

Re: R2902 : Units still not found

Here it come.
by Durand
Tue Mar 15, 2011 8:33 am
Forum: Tests
Topic: R2902 : Units still not found
Replies: 4
Views: 16462

Re: R2902 : Units still not found

Yes, not found units can be spawn via the Spawn console command. The units spawn work well.
by Durand
Mon Mar 14, 2011 7:03 pm
Forum: Tests
Topic: R2902 : Units still not found
Replies: 4
Views: 16462

R2902 : Units still not found

No change here : My mod units are still not found (and not used in game), but the Skirmish/Units screen see them (show their correct french name and the Unitpic).
by Durand
Tue Mar 08, 2011 4:54 am
Forum: Suggestion
Topic: Lien d'alerte pour les messages
Replies: 0
Views: 16259

Lien d'alerte pour les messages

Je propose d'ajouter un bouton qui permette d'alerter l'admin ou les modérateurs lorsqu'un message déplacé (genre, une publicité pour un site de charme, et en russe en plus ! Je sais pas lire les seins en russe) est posté.
by Durand
Sun Mar 06, 2011 7:25 am
Forum: Units
Topic: My lil' units
Replies: 23
Views: 51415

Re: My lil' units

No no, the red box are not rendered by the game : That the joint boxes. It's for saying to the game where the joint between meshes are.
by Durand
Sun Mar 06, 2011 7:23 am
Forum: Tests
Topic: R2887 - mod units not found anymore.
Replies: 6
Views: 19241

Re: R2887 - mod units not found anymore.

Okay, i found an idea : For some reason, the game, when reading the OBJ file, try to find a file called "mtllib". [Sun Mar 6 07:51:52 2011][ta3d][debug] [Mesh] Loading `objects3d\arm_t3_veh_hydre.obj` [Sun Mar 6 07:51:52 2011][ta3d][debug] [VFS] file not found (objects3d/mtllib) If that's because of...
by Durand
Mon Feb 28, 2011 6:51 pm
Forum: Tests
Topic: R2887 - mod units not found anymore.
Replies: 6
Views: 19241

R2887 - mod units not found anymore.

Hi,

For some reason, look like the game don't look for units in the mod folders anymore.
[Mon Feb 28 19:49:23 2011][ta3d][debug] unit 'arm_t1_usi_kbots' not found
by Durand
Mon Feb 28, 2011 6:27 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 239702

Re: Current beta packages

Look good. How i add a shield to an unit ?
by Durand
Sat Feb 26, 2011 3:59 pm
Forum: Map features
Topic: Feature replacement time!
Replies: 8
Views: 51783

Re: Feature replacement time!

That's beautifull. Simply beautifull.
by Durand
Tue Feb 15, 2011 10:19 am
Forum: Suggestion
Topic: constructive Criticism
Replies: 17
Views: 42070

Re: constructive Criticism

Actually, you can see with non-textured units that sides not facing light source are darker. This is REALLY well done : I can actually play with non-textured units (you can't really do that in Spring).
by Durand
Tue Feb 15, 2011 10:04 am
Forum: Maps
Topic: Lushers! (New map)
Replies: 9
Views: 28396

Re: Lushers! (New map)

Beautifull. What software you used ?
by Durand
Wed Feb 09, 2011 4:49 am
Forum: Suggestion
Topic: constructive Criticism
Replies: 17
Views: 42070

Re: constructive Criticism

I have no problem in lagging. What is your system ?
by Durand
Sun Feb 06, 2011 3:34 pm
Forum: Suggestion
Topic: Map in OBJ ?
Replies: 11
Views: 29030

Re: Map in OBJ ?

An idea i had : Players don't start in start positions, but choose their place in the start box. Something half way between normal start positions and the free starting boxes in Spring. Let the player a little more liberty for choosing their position at start without breaking the idea of the map des...
by Durand
Sun Feb 06, 2011 2:21 pm
Forum: Suggestion
Topic: Map in OBJ ?
Replies: 11
Views: 29030

Re: Map in OBJ ?

Woops, sorry. Here's an OBJ version.

Yes, yes, Maya export in OBJ (like nearly all modern 3D modelers i know). But you have to activate the export plugin in the plugin manager (somewhere in the setting tab). Of course, i have a Maya from 3 years ago...
by Durand
Sun Feb 06, 2011 1:10 pm
Forum: Suggestion
Topic: Map in OBJ ?
Replies: 11
Views: 29030

Re: Map in OBJ ?

Damn, that was way harder than i though. 3D modellers are not made for terrain mapping...

But here's a map. Without the texture for size.
by Durand
Fri Feb 04, 2011 4:22 am
Forum: Suggestion
Topic: Map in OBJ ?
Replies: 11
Views: 29030

Re: Map in OBJ ?

Okay, i make a map today.
by Durand
Thu Feb 03, 2011 6:07 am
Forum: Suggestion
Topic: Map in OBJ ?
Replies: 11
Views: 29030

Re: Map in OBJ ?

Oh, i though the game could generate itself a heightmap with the geometry. If not, i found that in a board for the game Ogre : 1. Create your terrain in maya 2. Create a gradient texture in photoshop that goes from white on top to black on the bottom 3. In maya's hypershader create a 2d texture with...
by Durand
Wed Feb 02, 2011 4:35 pm
Forum: Suggestion
Topic: Map in OBJ ?
Replies: 11
Views: 29030

Map in OBJ ?

Do you think it's possible for TA3D to use it's poly engine for use OBJ maps ? I don't know if maps made in 3D modelers can be good, but at least it can be a neat possibility to have maps without waiting for a map creation software. And common 3D modelers are always simpler to use for unit modelers....
by Durand
Wed Feb 02, 2011 4:26 am
Forum: Help / Aide
Topic: OBJ file make TA crash. No error message.
Replies: 4
Views: 17082

Re: OBJ file make TA crash. No error message.

Wow ! You are the most reactive free project dev i ever encountered. I try it immediately.

:D


===============

Working. Thank you.
by Durand
Tue Feb 01, 2011 5:41 pm
Forum: Help / Aide
Topic: OBJ file make TA crash. No error message.
Replies: 4
Views: 17082

OBJ file make TA crash. No error message.

I try to use a new factory OBJ, but the game crash at start when loading (at the end of trying to loading the textures, non-existent as in all my units). Nothing in the backtrace. No error in the Log file. Do somebody can try it and say me if that work in your installation ? All units files are incl...
by Durand
Tue Feb 01, 2011 5:37 pm
Forum: Help / Aide
Topic: AK with diplomatic immunity
Replies: 4
Views: 16899

Re: AK with diplomatic immunity

Ah, okay. Thanks
by Durand
Tue Feb 01, 2011 6:08 am
Forum: Help / Aide
Topic: AK with diplomatic immunity
Replies: 4
Views: 16899

AK with diplomatic immunity

My AK seem to have some diplomatic immunity : No unit ever attack it. AK's can pass front lines unarmed. They are never even fired back. The only possibility to harm (!) an AK is to specifically give an "attack" order on him. And they are so quick needless to say it's impossible to stop them to wrec...
by Durand
Mon Jan 31, 2011 8:46 am
Forum: coding / développement
Topic: Help with a Ta Script
Replies: 7
Views: 22497

Re: Help with a Ta Script

What go wrong ?

What Scriptor say ?

Put all your "includes" just after the "#define ta" line.

Why "ifndef" ?


========

Wel, Scriptor don't see anything wrong, at least.
by Durand
Sun Jan 23, 2011 12:50 pm
Forum: Suggestion
Topic: With my overly-active imagination....
Replies: 8
Views: 23659

Re: With my overly-active imagination....

Sorry, that was another thing.