Search found 114 matches
- Fri Oct 30, 2009 4:25 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 107712
Re: 0.6 news
Is there a distro that just gives you a command line with a working compiler? I kind of like pclinuxos but it adds grub without telling you it won't ask to write before installing, but no compiler included and no idea how to add it yet. I think that a distro like ubuntu (or Mandriva perhaps I did n...
- Fri Oct 30, 2009 6:26 am
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 107712
Re: 0.6 news
yes but it's the point. casual users maybe stop when they found they should know what's the diffrent of the linuxs, though this is so simple. There are mass things in linux was so. /:^[ And ppl always enjoy linux after they really start use, but most of big momentum "diffcultly to use/ not compulso...
- Tue Oct 27, 2009 6:21 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 107712
Re: 0.6 news
I don't see any interest in MSys for Yuni (even for Ta3D) since it is quite useless and not well suited (you have to check if you are in a MSys env, like if it were another platform, which is a nonsense for me - we have enough work) but if it is really needed, we will try to fix it. How is it diffe...
- Mon Oct 26, 2009 10:39 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 107712
Re: 0.6 news
built and uploaded :wink: PS: I didn't manage to build it from a windows, I cross-compiled it. It seems there is a bug in TA3D/Yuni configuration interface, TA3D doesn't find Yuni when compiling from MSYS :cry: Broken on R02068 - Yuni config doesn't seem to work on Win32. Still trying to figure out ...
- Sun Sep 13, 2009 10:58 pm
- Forum: coding / développement
- Topic: cmake 2.6.4 cannot configure sources
- Replies: 16
- Views: 27949
Re: cmake 2.6.4 cannot configure sources
there are a cmake pack on door's site, that one work well except some wrong commands Whats the problem? I posted everything in working condition, I thought. If I glitched I would like to know. The 4.4.0 pack should self extract fine. Then extract an r0xxxx source pack pack. Goes into /home/ta3d/r0x...
- Tue Aug 18, 2009 5:34 pm
- Forum: coding / développement
- Topic: cmake 2.6.4 cannot configure sources
- Replies: 16
- Views: 27949
Re: cmake 2.6.4 cannot configure sources
A mailing list is already available about issues specific to libyuni, and its developers rarely read this forum. Perhaps would you] prefer a forum (like for ta3d) to report issues or to request some help about this library ? I was not sure the problem was with libyuni. The error message was unclear...
- Mon Aug 17, 2009 5:13 pm
- Forum: coding / développement
- Topic: cmake 2.6.4 cannot configure sources
- Replies: 16
- Views: 27949
Re: cmake 2.6.4 cannot configure sources
Thanks.milipili wrote:Fixed thanks (yuni:r667)Doors wrote:P.S. - I am fighting some sort of Yuni error on R02020, double rint redeclaration.
R02020 compiles with Mingw 4.4.0 on Win32
I will have an updated source package up hopefully by tonight.
A fresh demo package in the next few days.
- Mon Aug 10, 2009 6:31 pm
- Forum: coding / développement
- Topic: cmake 2.6.4 cannot configure sources
- Replies: 16
- Views: 27949
Re: cmake 2.6.4 cannot configure sources
i figured out the issue - i tend to checkout svn via git-svn and it didn't fetch that library somehow (if it's an external svn source - that might be the reason) The Ta3d SVN links somehow to the Yuni SVN so that updating Ta3d also updates Yuni. Tortoise handles it, the context menu stuff drives me...
- Mon Aug 10, 2009 12:36 am
- Forum: coding / développement
- Topic: cmake 2.6.4 cannot configure sources
- Replies: 16
- Views: 27949
Re: cmake 2.6.4 cannot configure sources
i've been stuck for this since ~ a week or so, when trying to run cmake . in src directory. CMake Error at CMakeLists.txt:53 (ADD_SUBDIRECTORY): add_subdirectory given source "libs/yuni/src" which is not an existing directory. does anybody have a clue what does that dir do in CMakeFiles.txt ? what ...
- Mon Mar 09, 2009 6:10 pm
- Forum: 3D Models
- Topic: 3D resources
- Replies: 21
- Views: 45348
Here`s Rapidshare link to TaSpring 3D map features. (25 Mb) Rapidshare There are some good-looking models Rapidshare link has been busy for quite some time now. E-mail me direct, once I have it I can post it on my site. That way no one has to wait to get it. Ok, that was easy to work around after B...
- Sun Mar 08, 2009 9:39 pm
- Forum: coding / développement
- Topic: HawkNL is gone too
- Replies: 8
- Views: 14826
Yeah, no that correct libraries are shipped with the code it's much easier :) Thank you. Just tried R1534 everything looks good until it tries to link 3dmeditor then [ 54%] Built target stdafx Scanning dependencies of target 3dmeditor Linking CXX executable ../3dmeditor.exe tools/win32/mingw32/libs...
- Sun Mar 08, 2009 7:31 pm
- Forum: coding / développement
- Topic: HawkNL is gone too
- Replies: 8
- Views: 14826
Currently 3DM is in an unknown state (it seems to work but it may crash easily ...). I've added all SDL*,FTGL, freetype libraries (includes and binaries) in the source tree, so now you don't need to install them anymore on your mingw32 installation to build TA3D :) (you still need zlib ... I am wor...
- Sun Mar 01, 2009 7:16 pm
- Forum: coding / développement
- Topic: 0.6 news
- Replies: 75
- Views: 107712
Re: 0.6 news
So where are we with 0.6 ? It uses SDL instead of Allegro, Allegro stuffs have been completely removed. Quick question. Will the SDL libraries and or sourcecode be included in the Ta3d sourcetree like the allegro Etc stuff was? I am hoping so, it makes it easier to work on multiple projects when th...
- Wed Jan 14, 2009 11:11 pm
- Forum: Suggestion
- Topic: wish list for TA3D 0.6.0
- Replies: 43
- Views: 116449
We should think about the best fitted way to rotate - maybe holding mouse button, maybe add some key... I vote for mouse :) Since most people by this point have mice with scroll wheels perhaps enable rotation with a click on the scroll wheel then choose by rotating it then click again to make this ...
- Sat Nov 29, 2008 2:21 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.5.0 TEST 11
- Replies: 4
- Views: 10309
Re: TA3D 0.5.0 TEST 11
It's out !! http://ta3d.org/ta3d-0-5-0-TEST-11-src.7z http://ta3d.org/ta3d-0-5-0-TEST-11-win32.7z For those who want them I have my executables up http://ta3d.freedoors.org/Demo/ta3d-R1303.zip R1303 is the SVN number for test 11. My mod is for local resources so your user profile isn't filled with ...
- Mon Nov 10, 2008 3:46 pm
- Forum: Tests
- Topic: My graphics card problem.
- Replies: 5
- Views: 12210
Just look at my sig lines.nic wrote:where do i download your build for test 10. :?:
http://ta3d.freedoors.org
- Fri Nov 07, 2008 11:06 pm
- Forum: Tests
- Topic: My graphics card problem.
- Replies: 5
- Views: 12210
I HAVE a ati mobility radeon 9000 igp yes it is built into a motherbord i have xp pro im not sure of what you mean by reasorces used ta3d 5.0 test 10 i did not compile it myself. and it says something about working around my graphics card. Built in displays often have little glitches. Resources use...
- Fri Nov 07, 2008 7:25 am
- Forum: Tests
- Topic: My graphics card problem.
- Replies: 5
- Views: 12210
Re: My graphics card problem.
I have an ati graphics card and when i start to build the game crashes. :?: can someone please help me fix this problem. Which ATI video card? Built in to motherboard? Operating system ? Resources used? which version of Ta3d? Did you compile it yourself? Will need at at least these to help. Though ...
- Sun Nov 02, 2008 5:49 pm
- Forum: coding / développement
- Topic: recurring trunk build issue
- Replies: 3
- Views: 8948
Re: recurring trunk build issue
/usr/src/ta3d/src/3do.cpp:2129: undefined reference to `TA3D::Math::RandFromTable()' /usr/src/ta3d/src/3do.cpp:2136: undefined reference to `TA3D::Math::RandFromTable()' i've been getting this quite often since a month or two. sometimes it goes away. do you have any clue whether i need some extra l...
- Sat Oct 25, 2008 1:18 am
- Forum: coding / développement
- Topic: texturing bug introduced in TEST 10
- Replies: 3
- Views: 8868
Re: texturing bug introduced in TEST 10
It should be fixed now, I didn't test it with an ATI card but normally it should be fixed. I don't have time to make binaries. So Doors if you feel the will to build some new ones ... :) Yeah Doors, it would be very nice if you do One dutch door as requested. http://ta3d.freedoors.org/Demo/ta3d-R12...
- Mon Oct 20, 2008 4:12 am
- Forum: Tests
- Topic: Ta3d 0.5.0. Test 10 bugs
- Replies: 11
- Views: 17833
Re: Ta3d 0.5.0. Test 10 bugs
Well, first of all - my Best Regards for your work, Zuzuf! Test 10 is the best of all builds I`ve ever seen. For me it is absolutely crashless (with full set of resources). It`s a huge archievment, since I`ve almost always experienced random crashes, now they seems to go somewhere far :P But there ...
- Mon Oct 20, 2008 4:08 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.5.0 TEST 10
- Replies: 2
- Views: 8370
Re: TA3D 0.5.0 TEST 10
as usual you can download Linux packages from repositories, and win32/source package here: http://ta3d.org/ta3d-0.5.0-TEST-10-win32.7z http://ta3d.org/ta3d-0.5.0-TEST-10-src.7z For those who care check my page. http://ta3d.freedoors.org/Demo/Ta3d-0.5.0-T10.exe Ready to play. http://ta3d.freedoors.o...
- Thu Oct 16, 2008 4:04 pm
- Forum: Help / Aide
- Topic: Questions regarding more than 3 weapons per unit
- Replies: 34
- Views: 42659
I don't like the idea to popup the ESC menu on all clients : what if you're giving orders to some units when the menu pops up and by accident you click some button ? I like the way starcraft handles this, we can only sync pause/unpause mechanism and add a pause limit per player so you don't have to...
- Wed Oct 15, 2008 6:47 pm
- Forum: Help / Aide
- Topic: Questions regarding more than 3 weapons per unit
- Replies: 34
- Views: 42659
Yeah the way it works is not obvious ... I couldn't even figure out why it didn't work since I thought you clicked the button actually. Maybe we should change the pause behavior. I propose: 1) showing ESC menu sets pause, leaving the menu unset pause or 2) showing/leaving ESC menu doesn't set/unset...
- Wed Oct 15, 2008 6:43 pm
- Forum: Help / Aide
- Topic: Questions regarding more than 3 weapons per unit
- Replies: 34
- Views: 42659
Doors can you provide a link to full new ta3d build WITHOUT TA resources? Who me? neglect to open a door? well OK a dutch door maybe but here. http://ta3d.freedoors.org/Demo/Ta3d-R1273.exe Installs just like test 8 package except to games\ta3d-R1273 http://ta3d.freedoors.org/Demo/Ta3d-R1273.rar Is ...
- Tue Oct 14, 2008 8:43 am
- Forum: Help / Aide
- Topic: Questions regarding more than 3 weapons per unit
- Replies: 34
- Views: 42659
Yeah, it worked fine. but I`ve got a few suggestions: 1. Duuno why but buildmenu icons are strange - wrong buildings and OLIMPUS!!!! Duuno how did it get there O_O I`ll do more test at home today. 2. There should be exactly version number (track source version) in the main menu in upper left corner...
- Tue Oct 14, 2008 5:43 am
- Forum: Help / Aide
- Topic: Questions regarding more than 3 weapons per unit
- Replies: 34
- Views: 42659
- Mon Oct 13, 2008 9:36 pm
- Forum: Help / Aide
- Topic: Questions regarding more than 3 weapons per unit
- Replies: 34
- Views: 42659
I am afraid you'll have to build it by yourself or wait until I come back home next week end (unless someone else is willing to build the code, maybe Doors ?). An open door is needed? Provided. Grab the test 8 game demo then the R1273 updated binaries. extract the update to the demo directory and h...
- Thu Sep 25, 2008 2:57 am
- Forum: Help / Aide
- Topic: Questions regarding more than 3 weapons per unit
- Replies: 34
- Views: 42659
Re: Tests...
I can host it if needed, I have room.Maximum wrote:
I'd send what I have but my package for the stuff I'm working on is 107 MB (un compressed) and includes everything needed to run TA3D without all the TA units info (Just the GUI and textures) so it loads in about 14 seconds.
- Sat Sep 20, 2008 4:25 pm
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 9
- Replies: 28
- Views: 37464
this information will be useful, can you precise how you reproduce these crashes ? it looks like a memory management bug ... this can be fixed :twisted: Currently I just let it set for ten seconds. It does happen far more often when I am experimenting with building my own resource sets though. I go...
- Fri Sep 19, 2008 11:18 pm
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 9
- Replies: 28
- Views: 37464
texture settings may be hidden, it's probably set by the global quality/performance settings. This is driver dependent (and platform dependent too ...) Took me a while but I finally found them, they are well hidden indeed. Also I have finally been able to trace the crashes in win32. 679F674F is in ...
- Fri Sep 19, 2008 6:29 am
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 9
- Replies: 28
- Views: 37464
Well, dunno also. Maybe Zuff talking about perfomance/quality settings in drivers (there are several options there - like mapping, FSAA and so on). I hope these aren't hidden in the catalyst control panel. I can't run that peice of cow dung on my system even if I wanted to. It conflicts with WAY!! ...
- Thu Sep 18, 2008 11:57 pm
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 9
- Replies: 28
- Views: 37464
the stripes bug is a tough one, I don't know what could give this result but it looks texture related ... what happens if you play with you driver mipmaps settings ? mipmap in the driver? Windows has no such settings in the drivers. perhaps someone out there knows how to play with things like this ...
- Thu Sep 18, 2008 9:45 am
- Forum: coding / développement
- Topic: Compilation on Windows / CrossCompile
- Replies: 15
- Views: 27423
hello together, First to all, i'm a pretty unexpierienced in solving unix'oid build problems, but i switched to mingw, to the prepacked version of Doors, MinGW-Ta3d.7z , which i found on his side. (Thank you!) what i did: exchanged the ta3d v4.2 src against, the actual one v5.0 test 9 installed cma...
- Thu Sep 18, 2008 8:29 am
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 9
- Replies: 28
- Views: 37464
unpause bug is strange, it's a simple piece of code, a really simple locking mechanism, it cannot fail, this must be a kind of dead lock or something like that but not the pause code itself, I'll have to check that myself. as far as the fmodex.dll is concerned, I accidentally removed the dlls when ...
- Wed Sep 17, 2008 2:07 pm
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 9
- Replies: 28
- Views: 37464
Re: TA3D 0.5.0 TEST 9
yet an other test release :) it features mainly bug fixes, changing video settings doesn't require restarting the game, you can save multiplayer games but loading is a bit buggy ... any way, it's just more stable :D for others: TA3D 0.5.0 TEST 9 source TA3D 0.5.0 TEST 9 win32 Oops on the win32 - it...
- Mon Sep 15, 2008 11:34 pm
- Forum: coding / développement
- Topic: Compilation on Windows / CrossCompile
- Replies: 15
- Views: 27423
- Mon Sep 15, 2008 5:52 am
- Forum: coding / développement
- Topic: valid/invalid targets
- Replies: 1
- Views: 5777
Re: valid/invalid targets
I've just fixed a bug in unit code related to NoChaseCategory and *badTargetCategory variables. I though badTargetCategory meant targets the unit can't attack ... but looking closer it's not the case ... it's NoChaseCategory that defines which targets we mustn't attack. This leads to the question o...
- Fri Sep 12, 2008 3:58 am
- Forum: Help / Aide
- Topic: Ta3d 0.5.0 Test 8 problem
- Replies: 2
- Views: 7652
Re: Ta3d 0.5.0 Test 8 problem
Hi all, I have a problem with allegro alleggl on Fujitsu Lifebook N6420, here are specs, Core2 Duo 2.0ghz 667mhz fsb, Mobility Radeon X1600 512MB video memory 256M dedicated, 2x 100gb sata hdds, Windows Xp and Vista Dualboot, 2gb Ram. I atart Ta3d and it thinks Opengl isn't supported, here is whats...
- Mon Sep 08, 2008 3:31 am
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 8
- Replies: 21
- Views: 28662
- Sun Sep 07, 2008 9:16 pm
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 8
- Replies: 21
- Views: 28662
Doors: I tested your demo package (with wine), and I must say that's great to have some campaign missions to play :wink: Did it play ok under wine? I only had time to check on 2k. The rest will have to wait a few days, got another short job. There were campaigns in that? cool, I just gathered the t...
- Sun Sep 07, 2008 7:19 pm
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 8
- Replies: 21
- Views: 28662
Re: TA3D 0.5.0 TEST 8
it's there :) this release is the first to use repositories for Linux packages (Ubuntu & Mandriva 2008.1), packages are available for 32bits and 64bits OSes. Allegrogl and fmod packages are available too to satisfy dependencies. This test release brings lots of bug fixes and a few improvements I le...
- Sat Sep 06, 2008 7:09 pm
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 8
- Replies: 21
- Views: 28662
Hi, I try to install ta3d and i have that : [root@**** ****]# urpmi ta3d Le paquetage demandé ne peut pas être installé : ta3d-0.5.0.WIP.r1208-1.i586 (car libfmodex.so est non satisfait) Désirez-vous tout de même continuer ? (O/n) The libfmodex.a is missing from both the SVN and the tests. I added ...
- Fri Aug 29, 2008 11:32 pm
- Forum: coding / développement
- Topic: TA3D Font visual improvment
- Replies: 51
- Views: 127838
- Fri Aug 22, 2008 11:13 pm
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 7
- Replies: 46
- Views: 54926
- Fri Aug 22, 2008 8:58 pm
- Forum: coding / développement
- Topic: replacing Allegro with SDL
- Replies: 3
- Views: 6540
- Fri Aug 22, 2008 8:55 pm
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 7
- Replies: 46
- Views: 54926
try again with r1141, I've added application path :D, I forgot it :? Finds the local stuff now, thx. Been playing around with paths.cpp -> initForWindows Had an idea, changed it to - - - - - void initForWindows() { LocalData = ApplicationRoot; Resources = LocalData + "resources\"; Caches = LocalDat...
- Fri Aug 22, 2008 8:42 pm
- Forum: coding / développement
- Topic: replacing Allegro with SDL
- Replies: 3
- Views: 6540
Re: replacing Allegro with SDL
I've been playing a bit with SDL. It's a powerful library, really easy to use and which doesn't need as many third parties libraries as Allegro (AllegroGL, jpgalleg for jpeg support, libs for ttf support, etc...). I am considering replacing Allegro with SDL for 0.5.1 (not 0.5.0 since we're too clos...
- Fri Aug 22, 2008 2:35 pm
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 7
- Replies: 46
- Views: 54926
could you post your config.h file ? (at least the end since it - paths - is what matters here) Sure - - - - - #ifndef __CONFIG_H__ # define __CONFIG_H__ //! Define to the address where bug reports for this package should be sent # define PACKAGE_BUGREPORT "zuzuf86@gmail.com" //! Define to the full ...
- Fri Aug 22, 2008 6:43 am
- Forum: coding / développement
- Topic: TA3D 0.5.0 TEST 7
- Replies: 46
- Views: 54926
Re: TA3D 0.5.0 TEST 7
Just got R1139 to compile finally. Found a couple of glitches. From cmakelists.txt line 290 in ta3d IF(WIN32) # Doors - Path fix # FIND_LIBRARY(VAR_LIB_FMODEX fmodex PATHS "${TA3D_SOURCE_DIR}/src/tools/win32/libs" NO_SYSTEM_ENVIRONMENT_PATH) FIND_LIBRARY(VAR_LIB_FMODEX fmodex PATHS "${TA3D_SOURCE_DI...